EDIT: These are my graphics settings for all of these. Dunno if that affects anything.
While the amount of bloom this thing gives off is a topic of it’s own, it just all together doesn’t work on some maps, with varying intensity on others.
I have something very different on sweet tooth, it is like theater condo.
That’s a change in bloom settings for post processing effects. It’s pretty standard to reduce bloom for interiors as there is less sunlight.
Oh, I get that, it’s just jarringly inconsistent across said environments to where sometimes it blinding in dark indoor areas, and sometimes not at all in bright outside areas.
Perhaps this is merely a complaint than a bug now.
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