[] Dolphin Morph - Audio and visual bug with water

Two problems here, the first one is an audio bug, the sound of the dolphin… chatter?.. doesn’t play if the viewport is underwater. This didn’t happen before.

The second is when moving the camera from underwater to above water, as you can see in the view sometimes the surface becomes all water effect, sometimes underwater becomes clear like above water, when it’s clear the sounds also work so they’re tied to it someway.
The effect cancels soon as you move slightly.


Ah yes, this is a stupid Unreal issue I haven’t figured out yet. When you stop moving completely, it seems to stop updating overlaps to optimize. The problem is it shouldn’t for the camera.


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