Ever since 0.8 was released yesterday, I’ve had an issue where in plaza servers or in condo servers I’d get really bad lag spikes every 30-40 seconds that makes the audio get all “crusty” for a few seconds, and then it’d recover. The weird thing is, it seems to drop the CPU and GPU usage down to near-zero, almost as if it thinks it’s inactive or something. This issue is happening to me too in the UE4 editor, when testing a project in the viewport, but I don’t know how relevant that is. I suspected it might be something displaying over the window and making it think it’s inactive but I have yet to find any program that’s doing that. Also, it’d probably be helpful to note that I have workshop completely disabled so I don’t think this has anything to do with the memory leak issues.
Has anyone else had a problem like this, or any tips on how I can fix it?
EDIT: It seems to happen not only in the plaza and condo but to every game/map that doesn’t involve me clicking the screen often. This is also similar to what’s I was experiencing in the UE4 editor so I’m really confused now.