# \[0.3.8.1\] Sweet Tooth Hole 13 Bounced over wall near the chocolate funnels and flew oob

**URL:** <https://forums.pixeltailgames.com/t/0-3-8-1-sweet-tooth-hole-13-bounced-over-wall-near-the-chocolate-funnels-and-flew-oob/25790>\
**Category:** Bug Report\
**Created:** [December 15, 2017, 3:13am UTC](https://forums.pixeltailgames.com/t/0-3-8-1-sweet-tooth-hole-13-bounced-over-wall-near-the-chocolate-funnels-and-flew-oob/25790 "2017-12-15T03:13:13Z")\
**Posts on this page:** 1\
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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [December 15, 2017, 8:56pm UTC](https://forums.pixeltailgames.com/t/0-3-8-1-sweet-tooth-hole-13-bounced-over-wall-near-the-chocolate-funnels-and-flew-oob/25790/2 "2017-12-15T20:56:57Z")

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> [@\[0.3.8.1\] Minigolf Sweet Tooth Holes glitching](http://forums.pixeltailgames.com/t/0-3-8-1-minigolf-sweet-tooth-holes-glitching/25769/2):
>
> We’re aware of these issues. @Deniz has been working on altering PhysX and adding Time-stepping and better collision detection for the past couple weeks to help alleviate those issues. They’re issues with the physics simulations themselves, which is why on some computers in some situations it works fine, and on others it falls apart.

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