# \[0.3.8.1\] Minigolf Sweet Tooth Holes glitching

**URL:** <https://forums.pixeltailgames.com/t/0-3-8-1-minigolf-sweet-tooth-holes-glitching/25769>\
**Category:** Bug Report\
**Created:** [December 12, 2017, 11:51pm UTC](https://forums.pixeltailgames.com/t/0-3-8-1-minigolf-sweet-tooth-holes-glitching/25769 "2017-12-12T23:51:20Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Sabrina](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/sabrina/32/83818_2.png) [@Sabrina](https://forums.pixeltailgames.com/u/Sabrina)\
**Post date:** [December 12, 2017, 11:55pm UTC](https://forums.pixeltailgames.com/t/0-3-8-1-minigolf-sweet-tooth-holes-glitching/25769/2 "2017-12-12T23:55:23Z")

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We’re aware of these issues. @Deniz has been working on altering PhysX and adding Time-stepping and better collision detection for the past couple weeks to help alleviate those issues. They’re issues with the physics simulations themselves, which is why on some computers in some situations it works fine, and on others it falls apart.

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