# \[0.3.7.3\] Problem with the ghost hunting despawning (?)

**URL:** <https://forums.pixeltailgames.com/t/0-3-7-3-problem-with-the-ghost-hunting-despawning/25139>\
**Category:** Bug Report\
**Created:** [November 6, 2017, 3:32pm UTC](https://forums.pixeltailgames.com/t/0-3-7-3-problem-with-the-ghost-hunting-despawning/25139 "2017-11-06T15:32:03Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![vtipoman](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/vtipoman/32/58557_2.png) [@vtipoman](https://forums.pixeltailgames.com/u/vtipoman)\
**Post date:** [November 6, 2017, 3:32pm UTC](https://forums.pixeltailgames.com/t/0-3-7-3-problem-with-the-ghost-hunting-despawning/25139/1 "2017-11-06T15:32:03Z")

</div>

I was just playing the Ghost Hunting minigame and I noticed most of my shots weren’t registering. After testing it a bit more, I found out it’s probably due to the ghosts not visually despawning upon being hit by other players. I could, for instance, hit freshly spawned hellspawns, but after a moment they became unhittable, while ascending way further than they usually do before getting hit.

This happened on Frankfurt 2, and other people pointed it out as well.

---

<div class="post-metadata">

**Author:** ![system](https://forums.pixeltailgames.com/uploads/default/original/3X/0/1/0106d5e7600072e325c6f09f9bc9a072b54f921e.png) [@system](https://forums.pixeltailgames.com/u/system)\
**Post date:** [November 21, 2017, 3:32pm UTC](https://forums.pixeltailgames.com/t/0-3-7-3-problem-with-the-ghost-hunting-despawning/25139/2 "2017-11-21T15:32:21Z")

</div>

This topic was automatically closed 15 days after the last reply. New replies are no longer allowed.
