# \[0.3.6.0\] Laser tag floor reflections

**URL:** <https://forums.pixeltailgames.com/t/0-3-6-0-laser-tag-floor-reflections/24216>\
**Category:** Bug Report\
**Created:** [September 21, 2017, 8:49pm UTC](https://forums.pixeltailgames.com/t/0-3-6-0-laser-tag-floor-reflections/24216 "2017-09-21T20:49:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [September 22, 2017, 6:23am UTC](https://forums.pixeltailgames.com/t/0-3-6-0-laser-tag-floor-reflections/24216/2 "2017-09-22T06:23:14Z")

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> [@\[0.3.0.0\] Graphical Darkness Carryover Thing](http://forums.pixeltailgames.com/t/0-3-0-0-graphical-darkness-carryover-thing/20662/6):
>
> Okay so this is due to how screen space reflections work in Unreal. This has been an issue since Tower Unite started. There’s a few thing we can do to reduce the ghosting, but we cannot completely eliminate them.

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