# \[0.3.4.1\] Ghost black lines/smudges - Midori Map - Image Included

**URL:** <https://forums.pixeltailgames.com/t/0-3-4-1-ghost-black-lines-smudges-midori-map-image-included/22855>\
**Category:** Bug Report\
**Created:** [July 23, 2017, 7:16am UTC](https://forums.pixeltailgames.com/t/0-3-4-1-ghost-black-lines-smudges-midori-map-image-included/22855 "2017-07-23T07:16:26Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Arkive86](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/arkive86/32/26314_2.png) [@Arkive86](https://forums.pixeltailgames.com/u/Arkive86)\
**Post date:** [July 24, 2017, 4:17am UTC](https://forums.pixeltailgames.com/t/0-3-4-1-ghost-black-lines-smudges-midori-map-image-included/22855/2 "2017-07-24T04:17:55Z")

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Looks like this is a known but hard to fix graphical bug. Unfortunately, there’s not much that can be done about it by either the devs or us users.

> [@\[0.3.0.0\] Graphical Darkness Carryover Thing](http://forums.pixeltailgames.com/t/0-3-0-0-graphical-darkness-carryover-thing/20662/6):
>
> Okay so this is due to how screen space reflections work in Unreal. This has been an issue since Tower Unite started. There’s a few thing we can do to reduce the ghosting, but we cannot completely eliminate them.

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