Waist metadata doesn’t seem to apply correctly to playermodels.
Steps to Reproduce
- Upload a playermodel
- Adjust Waist metadata
- Check Waist accesories in-game
What I expected to happen
Every Waist accesory should follow the custom Waist metadata position, scale and rotation set on the Workshop Editor.
What happened
Every waist wearable seems to use the default position, scale and rotation. When equiping a Waist accesory and interacting with the Pool Tubes on the Plaza the metadata does seem to update to the custom one set on the Playermodel.
Notes / Media
Thanks to Mid for providing the pictures.