The metadata for the Workshop Accelerate Vehicles is currently broken, the skeleton used as a preview refuses to change position according to the different Vehicle types (Skate, ATV, Bike)
Steps to Reproduce
- Import a vehicle model into the Workshop Editor
- Try to change the vehicle type
- Skeleton remains in his regular sitting position
What I expected to happen
The normal behavior, being able to preview the different poses. In-game the selected position displays correctly but it doesn’t in the Editor.
What happened
Previewing the different animations to adjust a playermodel according to the Kart Type you’re importing becomes difficult since the skeleton remains on the regular Kart position.