The base height of some corner pieces, end pieces, and loops sets to 0 when playing a published map in multiplayer.
This bug seems to happen when testing a published map with friends, for some people the course pieces were correct and for some it wasn’t. I was not the host at the time and witnessed the bug firsthand. When hosting a friends only lobby by myself, a single player lobby or hitting play to test the map from the editor however, the pieces are the correct height.
Steps to Reproduce
Publish and play Map in multiplayer with end pieces, corner pieces, loops or certain hole pieces with a base height that is longer than the default.
What I expected to happen
The base height of the pieces is extended to the correct height.
What happened
The base height of the pieces was set to 0 for some players.
Notes / Media
The nighttime picture was taken during testing and you can see towards the left hand side of the screen of the daytime (editor) picture the brick wall base that is supposed to be there.