# \[0.18.11.0\]Invisible Players in SDNL

**URL:** <https://forums.pixeltailgames.com/t/0-18-11-0-invisible-players-in-sdnl/53057>\
**Category:** Bug Report\
**Created:** [April 14, 2025, 4:35pm UTC](https://forums.pixeltailgames.com/t/0-18-11-0-invisible-players-in-sdnl/53057 "2025-04-14T16:35:44Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![GoopGoop](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/goopgoop/32/60746_2.png) [@GoopGoop](https://forums.pixeltailgames.com/u/GoopGoop)\
**Post date:** [April 15, 2025, 9:42pm UTC](https://forums.pixeltailgames.com/t/0-18-11-0-invisible-players-in-sdnl/53057/3 "2025-04-15T21:42:22Z")

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> [@\[0.18.9.0\] Co-op clients item desync](https://forums.pixeltailgames.com/t/0-18-9-0-co-op-clients-item-desync/52975/6):
>
> This is a bug with Unreal’s net driver (the system that handles networking in Unreal). We made a custom fix back in October, which resolved it. However, we had to revert this fix as it was causing players to disconnect from servers randomly. From what I’ve been told, it’s a very complex issue that happens when an item changes network ownership and it causes it to wrongly delete the item from the client. It’s very rare that it happens. However what you are describing seems a lot more common, whi…

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