[0.18.1.1] ZM SDK: Huge performance drop after the latest patch

A Zombie Massacre map I’ve been working on has started running horribly (both in game world and map editor) after 0.18.1.1 released. It was running at ~160fps on my PC prior to the update and now runs at ~30fps.

I don’t know what specifically could be causing this. I can send the map file in a DM if it’d help to identify the issue.


Notes / Media

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I can run a profiler to see what’s going on if you DM the map file.

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Bumping this since I figured out what’s causing most of the lag; it’s kind of obvious in hindsight but I just never bothered to check until now. Removing every Zombie Spawner in the map (there’s around 60 of them) increased my average FPS to ~100-110, which is like 50 FPS lower than before 0.18.1.1 but still a huge improvement.

I also tried removing a few other things, but none of these affected my FPS by any noticeable amount:

  • All Sub-Objectives
  • All Custom Spawn Points
  • All Exploding Barrels
  • Camera Hide Module
  • Boss Spawner
  • Escape Area
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Thank you for all the details. I will work on a fix.

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I figured out what was causing the rest of the lag: removing every Push Volume in the map (there’s 34) brought it back to the usual ~160 fps I had prior to 0.18.1.1.

These were all in the map prior to that update, so I assume something about the update un-optimized push volumes somehow. This is the only push volume-related patch note from that update though:

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