# \[0.17.13.0\] Default Skeleton Model, Misaligned Cosmetics

**URL:** <https://forums.pixeltailgames.com/t/0-17-13-0-default-skeleton-model-misaligned-cosmetics/51073>\
**Category:** Bug Report\
**Created:** [July 20, 2024, 4:26pm UTC](https://forums.pixeltailgames.com/t/0-17-13-0-default-skeleton-model-misaligned-cosmetics/51073 "2024-07-20T16:26:21Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Aman-Anony](https://forums.pixeltailgames.com/letter_avatar_proxy/v4/letter/a/7c8e57/32.png) [@Aman-Anony](https://forums.pixeltailgames.com/u/Aman-Anony)\
**Post date:** [July 20, 2024, 5:56pm UTC](https://forums.pixeltailgames.com/t/0-17-13-0-default-skeleton-model-misaligned-cosmetics/51073/2 "2024-07-20T17:56:08Z")

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The player rigs got updated which caused these offset issues, The fixes are supposed to appear in version [1.18.0.0] I believe.

> [@General Nitpicking Thread](https://forums.pixeltailgames.com/t/general-nitpicking-thread/22866/718):
>
> I made a huge junk of badly positioned wearables to my default player model. All of the wearables I put it on are not positioned probably.

> [@Milk carton wearables look odd with new rig \[0.17.12.0\]](https://forums.pixeltailgames.com/t/milk-carton-wearables-look-odd-with-new-rig-0-17-12-0/50784):
>
> Wearables on the milk carton player model seem broken with the new rig update. Steps to Reproduce Equip wearable while using milk player model What I expected to happen For it to look similar to previous versions as so

> [@\[0.17.12.0\] Wearable items are misaligned](https://forums.pixeltailgames.com/t/0-17-12-0-wearable-items-are-misaligned/50836):
>
> When I entered the game after the workshop sound pack update I found that the wearables on the base model were higher that they were previously. Photo from before the update: Photo from after the update:

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