# \[0.17.10.0\] No Workshop Models on Linux

**URL:** <https://forums.pixeltailgames.com/t/0-17-10-0-no-workshop-models-on-linux/50413>\
**Category:** Bug Report\
**Created:** [April 18, 2024, 10:01pm UTC](https://forums.pixeltailgames.com/t/0-17-10-0-no-workshop-models-on-linux/50413 "2024-04-18T22:01:43Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [May 9, 2024, 10:54pm UTC](https://forums.pixeltailgames.com/t/0-17-10-0-no-workshop-models-on-linux/50413/3 "2024-05-09T22:54:05Z")

</div>

We’ve been updating the situation on this thread:

> [@Workshop related items fail to load (player models and condo models!)](https://forums.pixeltailgames.com/t/workshop-related-items-fail-to-load-player-models-and-condo-models/50526/4):
>
> An update on the situation:

> [@Workshop related items fail to load (player models and condo models!)](https://forums.pixeltailgames.com/t/workshop-related-items-fail-to-load-player-models-and-condo-models/50526/5):
>
> Running a debug build on Mac’s steamdeck, we’ve found at least the issue in part. For some reason Steam’s api call is giving us a garbage file ID. It’ll install it fine, but then when it tells us an item has been installed, here’s the ID, instead of 32423095 or whatever, it’s 18446744069414584320 which is 0b1111111111111111111111111111111100000000000000000000000000000000 in binary. I don’t know why its setting the upper 32 bits and clearing the lower 32, but we’re trying to figure out a workarou…

---

_[View the full topic](https://forums.pixeltailgames.com/t/0-17-10-0-no-workshop-models-on-linux/50413)._
