[] Spikeboard's OnKill output fires twice

Summary of bug here.

Dying to a Spikeboard causes its OnKill output to fire twice

Steps to Reproduce

Place a Spikeboard and a Counter Module, connect the two, have the Spikeboard’s OnKill increment the Counter Module with Counter Module => Action: Add(1.0). Walk in to the Spikeboard and be killed by it. Observe the Counter Module incrementing by twice the specified value.

What I expected to happen

The OnKill event to fire once only.

What happened

The OnKill event fired twice.

Notes / Media

There’s a possibility that the third-person death camera is also causing the OnKill to fire.

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