[] Non-host player walk speed desync when spawned inside a Player Movement Volume

When a player spawned inside a Player Movement Volume, the walking speed didn’t change back to normal on the client side when leaving the volume. This causes a stutter when the player moves around. This issue didn’t happen on the host player.

Steps to Reproduce

  1. Cover a spawn point with a Player Movement Volume
  2. Change the walk speed setting in the Player Movement Volume
  3. Find a non-host player to respawn at the spawn

What I expected to happen

Walk normally when leaving the Player Movement Volume

What happened

Non-host player walks with a stutter

1 Like