[0.16.6.1] Dark Voyage: Carts getting stuck in first time travel tunnel

@Madmijk is already aware of this issue, however I am also documenting it here as per Bug Report procedure and for completeness sake.

Dark Voyage carts will sometimes get stuck after the first time travel segment, and fail to traverse the main course of the ride

Steps to Reproduce

I’m not sure this is something the player has control over. It may be related to long server uptimes, as the last 2 times this occured, it was after 17:00 GMT, and it did not occur after server restart on Sunday morning which is when I last successfully played.

Carts can be noticed overlapping each other in the first time travel tunnel, made evident by Z-fighting on the score display.

What I expected to happen

The normal behavior.

What happened

The issue the bug caused.


Notes / Media

Other misc notes about the bug. Picture or videos would be much appreciated!

I think this happened less frequently when the carts were previously on a 60 second rotation.

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My best bet as to the circumstances that allow this to happen is a server that has been running for an arbitrarily long time, which makes it a bit tedious to debug. I have added some safeguards in the code to prevent this from happening, and so far the ride seems to work when testing on a server that has been running for 16 hours.

The fix will ship with the next update. Please let me know if it still happens!

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You da man!

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Was this shipped with 0.16.6.1? It still appears to be occurring

It has indeed been shipped.
Has anything changed in your experience with how often it happens?

I’ve yet to be able to research this for myself. It might mean that I will have to check how it behaves on each server*, with or without teleporting/fast travel, and potentially ride around several times until it occurs.

*I know it’s unrelated but there are things that just do not behave consistently from server to server, such as Bug Bytes in the arcade to use as an example (@Maracaroni can confirm this).

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Thanks. I am asking because I have not yet been able to get it to happen after my fix, even after testing on different servers :slightly_frowning_face: