[ Hotfix] Counter modules consistently cause game to crash

I made a series of counters that each change the floating text to the corresponding number. When it reaches the 10th counter the 2nd number resets to 0 and adds 1 to the 2nd row of counters which cause the 1st number on the scoreboard to change.

Steps to Reproduce


What I expected to happen

The counter 10th counter on row 1 is supposed to add 1 to all 10 counters on row 2 and reset the entire first row of counters.

What happened

The game crashes when it maxes out the 10th counter on the first row.