So I’ve been fiddling a bit with Condo I/O, and as cool as it is, there are some issues I’ve noted in regards to how to work it.
Firstly, when it comes to items that have more than one input/output, there’s no way to change what gets connected to what. It will always connect it to the main input/output (marked with a star), which then requires the extra step of having to manually reassign it in the Edit menu. If we could use the scroll wheel to change the type of connection being made, that would be greatly helpful.
Secondly, when trying to connect items through the edit menu, if there are multiple items of the same type, the menu makes no indication which item is what, or where that item even is. It makes it difficult to pinpoint and make sure you’re connecting up the right one. Having a way to just actively pick an item based on your view, rather than a menu, would greatly help.
Regarding Volumes, so far I haven’t messed with many, but I did have ideas regarding 2 of them.
For the Teleporter Volume, perhaps a setting that would only teleport an individual a number of units along 1 axis. For instance, a Teleporter that teleports you 300 units up (Z), but your X and Y coordinates stay the same. It would be helpful for things like Elevator builds, where it would be less jarring and more seamless for the player.
For the Blocking volume, my suggestion is the simple addition of an inverter. Rather than blocking players or things out, it keeps them in. It would greatly help people set boundaries for their condos and maps without needing to use extra resources, like canvas walls and items to make invisible barriers.
I’ll probably add more to this later if more things come to mind as I fiddle with more of Condo I/O.