The Damage / Heal Volume does not damage or heal by the number provided, and is off by one. This is seemingly acknowledged in-game because the default damage / heal value is 26. For example, setting the value to 26 will only damage or heal 25 points of health.
- Create a Damage / Heal Volume
- Set damage or healing applied to desired value. (For example, let’s say N)
- Walk into Damage / Heal Volume
- Damage or healing done is actually N - 1.
The value provided be the exact amount of damage or healing done.
Damage or healing applied is off by one.
I don’t know if this is intended behavior but it doesn’t seem like it.