# \[0.16.11.0\] Condo Lighting Desync

**URL:** <https://forums.pixeltailgames.com/t/0-16-11-0-condo-lighting-desync/47983>\
**Category:** Bug Report\
**Created:** [June 23, 2023, 4:47pm UTC](https://forums.pixeltailgames.com/t/0-16-11-0-condo-lighting-desync/47983 "2023-06-23T16:47:29Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![goowose](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/goowose/32/74789_2.png) [@goowose](https://forums.pixeltailgames.com/u/goowose)\
**Post date:** [June 25, 2023, 1:58pm UTC](https://forums.pixeltailgames.com/t/0-16-11-0-condo-lighting-desync/47983/3 "2023-06-25T13:58:59Z")

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Yes, and it appears to be related to much deeper issue, please see my new thread, thanks 🙂

> [@\[0.16.11.0\] Dynamic lighting is inconsisent between reloads](https://forums.pixeltailgames.com/t/0-16-11-0-dynamic-lighting-is-inconsisent-between-reloads/47997/):
>
> warning Important: Please include the version number of the game in the title! (for example: [0.16.11.0] Broken Feature). The latest version is [0.16.11.0] The radii and IES projection cones for dynamic lights are not consistent and do not persist between reloads, the distance from world origin doesn’t appear to have any bearing on it, this was tested in Smooth Dirt with the items being placed a mere few thousand units away from world origin Please see below for screenshots and videos of…

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