Masked textures appear to render normal maps fine in the editor, but disappear when actually used in-game. I got really excited when I saw them work in the editor because I’ve wanted this for a while.
Steps to Reproduce
Have a model that has transparent materials that also have normal maps
Check it out in the editor
Check it out in-game
What I expected to happen
Consistency between editor preview and ingame.
What happened
Asset looks worse in-game
Notes / Media
Editor
In game
This might seem highly specific but I promise this affects me in more than one instance.