[] Normal maps work on masked textures, but only in the editor

Masked textures appear to render normal maps fine in the editor, but disappear when actually used in-game. I got really excited when I saw them work in the editor because I’ve wanted this for a while.

Steps to Reproduce

Have a model that has transparent materials that also have normal maps
Check it out in the editor
Check it out in-game

What I expected to happen

Consistency between editor preview and ingame.

What happened

Asset looks worse in-game

Notes / Media


In game

This might seem highly specific but I promise this affects me in more than one instance.


Found the issue, will have a fix out for this by next update.