# \[0.14.5.1\] Rubberbanding/Jittery Movement When Crouching + Flying in Plazas

**URL:** <https://forums.pixeltailgames.com/t/0-14-5-1-rubberbanding-jittery-movement-when-crouching-flying-in-plazas/43849>\
**Category:** Bug Report\
**Created:** [October 22, 2021, 9:11pm UTC](https://forums.pixeltailgames.com/t/0-14-5-1-rubberbanding-jittery-movement-when-crouching-flying-in-plazas/43849 "2021-10-22T21:11:36Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [October 22, 2021, 9:11pm UTC](https://forums.pixeltailgames.com/t/0-14-5-1-rubberbanding-jittery-movement-when-crouching-flying-in-plazas/43849/1 "2021-10-22T21:11:36Z")

</div>

Crouching while flying with a jetpack or wings is pretty jittery and consistently causes rubberbanding at high ping.

# Steps to Reproduce

- Hold the crouch button while flying in a Plaza

# What I expected to happen

I would start to fly smoothly in the direction I’m facing

# What happened

Either that happened but I had jittery movement while holding ctrl, or in cases with high ping, I get teleported back to where I started holding ctrl every few seconds

* * *

# Notes / Media

My ping was at around 60-65 while recording this video, and there were 35-40 people in the Plaza:  
[https://cdn.discordapp.com/attachments/560621976306319360/901215967420510268/Desktop\_2021.10.22\_-\_16.05.34.02.mp4](https://cdn.discordapp.com/attachments/560621976306319360/901215967420510268/Desktop_2021.10.22_-_16.05.34.02.mp4)

---

<div class="post-metadata">

**Author:** ![Rarsonic](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rarsonic/32/51754_2.png) [@Rarsonic](https://forums.pixeltailgames.com/u/Rarsonic)\
**Post date:** [October 23, 2021, 4:38am UTC](https://forums.pixeltailgames.com/t/0-14-5-1-rubberbanding-jittery-movement-when-crouching-flying-in-plazas/43849/2 "2021-10-23T04:38:35Z")

</div>

Isn’t forward flight using Ctrl+Space a bug to begin with?

---

<div class="post-metadata">

**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [October 23, 2021, 4:39am UTC](https://forums.pixeltailgames.com/t/0-14-5-1-rubberbanding-jittery-movement-when-crouching-flying-in-plazas/43849/3 "2021-10-23T04:39:23Z")

</div>

It was a bug in GMod Tower but was turned into a feature in Tower Unite

---

<div class="post-metadata">

**Author:** ![Rarsonic](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rarsonic/32/51754_2.png) [@Rarsonic](https://forums.pixeltailgames.com/u/Rarsonic)\
**Post date:** [October 23, 2021, 4:40am UTC](https://forums.pixeltailgames.com/t/0-14-5-1-rubberbanding-jittery-movement-when-crouching-flying-in-plazas/43849/4 "2021-10-23T04:40:26Z")

</div>

Right, because I recall forward flight being jittery for as long as I have used it, which is about a year.

---

<div class="post-metadata">

**Author:** ![rythian](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/rythian/32/83765_2.png) [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Post date:** [October 23, 2021, 4:58am UTC](https://forums.pixeltailgames.com/t/0-14-5-1-rubberbanding-jittery-movement-when-crouching-flying-in-plazas/43849/5 "2021-10-23T04:58:46Z")

</div>

Yeah it has always been like that, in other servers at least (in condos you’re hosting it works fine). Doesn’t change the fact that it’s a feature that’s supposed to exist though

---

<div class="post-metadata">

**Author:** ![macdguy](https://forums.pixeltailgames.com/user_avatar/forums.pixeltailgames.com/macdguy/32/3448_2.png) [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Post date:** [October 23, 2021, 8:47am UTC](https://forums.pixeltailgames.com/t/0-14-5-1-rubberbanding-jittery-movement-when-crouching-flying-in-plazas/43849/6 "2021-10-23T08:47:25Z")

</div>

Basically what’s happening here is Unreal’s movement netcode rolls players back when the server thinks the client isn’t where it should be. Basically, a sever and client desync. It needs to be better predicted. I’ve tried resolving it in the past but I think I have a better solution now. It’s the same issue as the survivor shield in multiplayer, drifting in accelerate, and rocket jumping.
