As of the current update, the “Water Clean” texture has become almost entirely clear, as opposed to the shiny water with animated ripples in the water.
Steps to Reproduce
Apply the Water Clean texture to any canvas wall (haven’t tested with other primitives but I’d assumed it’s the same there)
What I expected to happen
To have nice looking water in my ponds and pool
What happened
The water was entirely or almost entirely invisible.
I thought something changed, but I couldn’t be sure. Glad to know I’m not crazy.
On the flipside, I think Water Dark may have gotten slightly more opaque in some maps.
(these 2 screenshots are taken in DirectX 10)
There’s now a weird animated texture that I looks like a bunch of blurry dots moving around erratically.
(This one is taken in DirectX 11. It still doesn’t look the way it did prior to 0.14.4.0)
EDIT: For reference, here’s how it looked prior to 0.14.4.0 (just got these from a friend, not the clearest images but I feel they help paint a better picture. Water is in the background in the second image)
Not the biggest of concerns, but I’d just like to re-bump this, in case it’s something that could be an easy fix. The fix that was implemented never brought back the original appearance, and I’ve just started building again, only to remember that this water texture is still broken.
Odd. That looks completely different from how it looks for me. It still looks completely flat, almost entirely clear and has blurry, transparent dots moving around it.
This is all in DX10, but it used to look like shiny clear water with gentle waves on the surface, even in DX10 before 0.14
I’ll have to try in DX11 again sometime, but back when this fix was first rolled out, I tried both DX10 and DX11 and it looked wrong in different ways in both versions.
Alright so: My findings are leaving me feeling a little silly! As it turns out, with my Effects video setting at medium, it just looks completely wrong. On high, it looks exactly as it’s supposed to. I could’ve sworn I’d tried that at some point, but apparently not?
Oh well. At least I’ve figured that out, major apologies for wasting everyone’s time LOL