if a screamy boy is stopped by anything other than bumping into an obstacle, it seems to glitch out and become essentially unusable (without host/admin intervention)
Steps to Reproduce
place a screamy boy in such a way that he’ll walk off a ledge
What I expected to happen
the screamy boy would fall and then eventually reset to his default “sleep” state
What happened
the screamy boy remains ragdolled and screaming. after 20 seconds, the game teleports him back to his original position, but nothing else. he remains in agony until he’s stashed
Notes / Media
- about 12 seconds into the attached video, you’ll see that the “wake up” prompt appears. in case the sounds can’t be heard, attempting to activate this prompt does nothing