[0.13.3.0] Mask breaks normal maps

The journey continues.


(Model as it appears in Dark Souls)

I isolated this part of the diffuse+normal maps for this knights loin-cloth to it’s own material.
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Here’s the model rendered with mask set to off. Shadows between the ridges clearly visible.
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And then mask on
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And while this seems probably intended to be not possible at the moment, the mask check also breaks toon-shading once brought outside of the editor, while it renders fine in the editor, which hasn’t been a problem with other toonshading option combinations I’ve experimented with in the past.

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