The journey continues.
(Model as it appears in Dark Souls)
I isolated this part of the diffuse+normal maps for this knights loin-cloth to it’s own material.
Here’s the model rendered with mask set to off. Shadows between the ridges clearly visible.
And then mask on
And while this seems probably intended to be not possible at the moment, the mask check also breaks toon-shading once brought outside of the editor, while it renders fine in the editor, which hasn’t been a problem with other toonshading option combinations I’ve experimented with in the past.