[0.12.0.0] Canvas Sphere Collision Scales Incorrectly

The Canvas Sphere will display strange properties when scaled unevenly. When scaled unevenly, the collision of the sphere will remain in the center of the item and will stay in a perfect sphere scaled to the smallest value. I created this visualization to help describe what I’m saying.


The transparent sphere is the one I’ve scaled while the opaque one is the actual collision. As you can see, its radius is scaled to be 1.0 despite the height of the item being much larger than that. This also affects how you can interact with it in edit mode.

Thanks for the report. A fix is being made for the hot fix.

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