This is an edge case, and not a huge deal, but still something that could be exploited a little. The way I’ve been able to reproduce this is as follows:
- Get 2 or 3 Action symbols on a single Spin
- Slay the Dragon/win the Jackpot while leaving at least one Action left
- Execute the remaining Action(s)
The Jackpot amount has been reset down to 100 Credits, but the HP of the Characters are not reset. The end result is even with a Trip Action, the logic sees the Dragon’s HP as 0 and gives you the current Jackpot amount again, even though it really should be starting a new round at 75 vs 100.
Related, the Jackpot disappears and does not display properly on the 7 segment display