# SDNL Suggestions

**URL:** https://forums.pixeltailgames.com/c/suggestions/sdnl-suggestions/105.md

[Latest](https://forums.pixeltailgames.com/latest.md) · [Categories](https://forums.pixeltailgames.com/categories.md)

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## [About the SDNL Suggestions category](https://forums.pixeltailgames.com/t/about-the-sdnl-suggestions-category/48331)

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**Author:** [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Replies:** 0\
**Last updated:** [September 1, 2023, 1:20am UTC](https://forums.pixeltailgames.com/t/about-the-sdnl-suggestions-category/48331 "2023-09-01T01:20:06Z")

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Suggestions for the SDNL Beta. Please follow suggestion rules:

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## [Grenade Launcher nerf](https://forums.pixeltailgames.com/t/grenade-launcher-nerf/55058)

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**Author:** [@XX99](https://forums.pixeltailgames.com/u/XX99)\
**Replies:** 0\
**Last updated:** [June 21, 2026, 7:53pm UTC](https://forums.pixeltailgames.com/t/grenade-launcher-nerf/55058 "2026-06-21T19:53:25Z")

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Title. Soul Camera got a nerf (barely, that thing’s reserve should be 2 at best) and the Decimator got a nerf but the Grenade Launcher is fine??? How?? 6 cluster nades that deal 100+25x4(or 5? I forget) is way too good. …

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## [Shrinking Maps for few players on certain maps](https://forums.pixeltailgames.com/t/shrinking-maps-for-few-players-on-certain-maps/54958)

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**Author:** [@Milk-Knight](https://forums.pixeltailgames.com/u/Milk-Knight)\
**Replies:** 1\
**Last updated:** [May 31, 2026, 1:35am UTC](https://forums.pixeltailgames.com/t/shrinking-maps-for-few-players-on-certain-maps/54958 "2026-05-31T01:35:51Z")

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Whenever I play this game mode, some players choose very huge maps that I easily get lost in. maybe shrink the map or have certain parts closed so I wont get lost trying to find other plays to fight in and fight more in …

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## [SDNL - Dedicated server support](https://forums.pixeltailgames.com/t/sdnl-dedicated-server-support/54935)

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**Author:** [@AngryLink](https://forums.pixeltailgames.com/u/AngryLink)\
**Replies:** 0\
**Last updated:** [May 14, 2026, 11:12pm UTC](https://forums.pixeltailgames.com/t/sdnl-dedicated-server-support/54935 "2026-05-14T23:12:13Z")

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SDNL Is a really fun mode, But it is slightly annoying to need to rehost lobbies if the current host gets bored and there are still people wanting to play. The option for people to setup dedicated SDNL servers would be …

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## [Picking up a Duplicate Weapon should refill its ammo](https://forums.pixeltailgames.com/t/picking-up-a-duplicate-weapon-should-refill-its-ammo/54747)

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**Author:** [@Mid](https://forums.pixeltailgames.com/u/Mid)\
**Replies:** 1\
**Last updated:** [May 5, 2026, 12:20am UTC](https://forums.pixeltailgames.com/t/picking-up-a-duplicate-weapon-should-refill-its-ammo/54747 "2026-05-05T00:20:32Z")

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Basically the title. I find it silly that it doesn’t.

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## [Reduce delay on hatchet throw](https://forums.pixeltailgames.com/t/reduce-delay-on-hatchet-throw/54899)

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**Author:** [@clra](https://forums.pixeltailgames.com/u/clra)\
**Replies:** 0\
**Last updated:** [May 5, 2026, 12:11am UTC](https://forums.pixeltailgames.com/t/reduce-delay-on-hatchet-throw/54899 "2026-05-05T00:11:15Z")

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title. not too much more to expound upon here, it’s really annoying how there’s a half second of delay between clicking the alt fire for the hatchet and it being thrown, a lot of time that delay directly leads to you mis…

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## [Reset pickup timer cooldowns on match start](https://forums.pixeltailgames.com/t/reset-pickup-timer-cooldowns-on-match-start/54897)

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**Author:** [@clra](https://forums.pixeltailgames.com/u/clra)\
**Replies:** 0\
**Last updated:** [May 4, 2026, 11:38pm UTC](https://forums.pixeltailgames.com/t/reset-pickup-timer-cooldowns-on-match-start/54897 "2026-05-04T23:38:03Z")

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this is really just for arena/arcade but if you’re hosting a new match on sdnl, you can usually walk around the map while the menu is open (also maybe something that should get attention? but this doesn’t really feel ser…

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## [Have ammo refills refill bug blaster alt](https://forums.pixeltailgames.com/t/have-ammo-refills-refill-bug-blaster-alt/54896)

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**Author:** [@clra](https://forums.pixeltailgames.com/u/clra)\
**Replies:** 0\
**Last updated:** [May 4, 2026, 11:34pm UTC](https://forums.pixeltailgames.com/t/have-ammo-refills-refill-bug-blaster-alt/54896 "2026-05-04T23:34:26Z")

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pretty much the title. i understand that it could get a little annoying and ridiculous so maybe just limit it to one nade refilled per ammo crate picked up but like, they should be getting refilled at least a little bit. …

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## [Soul camera nerf please for the love of god](https://forums.pixeltailgames.com/t/soul-camera-nerf-please-for-the-love-of-god/54895)

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**Author:** [@clra](https://forums.pixeltailgames.com/u/clra)\
**Replies:** 0\
**Last updated:** [May 4, 2026, 11:32pm UTC](https://forums.pixeltailgames.com/t/soul-camera-nerf-please-for-the-love-of-god/54895 "2026-05-04T23:32:24Z")

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i’m not asking for much. when the soul camera gets into the hands of the right player (happens disturbingly often) it kinda just finishes the match before it even kicks off. the most fair i could think of was limit ammo …

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## [Flintlock/Bert alt fire idea(s)](https://forums.pixeltailgames.com/t/flintlock-bert-alt-fire-idea-s/54894)

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**Author:** [@clra](https://forums.pixeltailgames.com/u/clra)\
**Replies:** 0\
**Last updated:** [May 4, 2026, 11:28pm UTC](https://forums.pixeltailgames.com/t/flintlock-bert-alt-fire-idea-s/54894 "2026-05-04T23:28:30Z")

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i feel like this game is deeply in need of a fan the hammer. partly inspired by bae’s tommy gun alt fire idea, i had been thinking about an alt fire idea for any pistol for a little bc i loveeeee fanning the hammer whene…

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## [Extend flamethrower DOT time](https://forums.pixeltailgames.com/t/extend-flamethrower-dot-time/54893)

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**Author:** [@clra](https://forums.pixeltailgames.com/u/clra)\
**Replies:** 0\
**Last updated:** [May 4, 2026, 11:28pm UTC](https://forums.pixeltailgames.com/t/extend-flamethrower-dot-time/54893 "2026-05-04T23:28:01Z")

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As it stands, unless you have it in gun game with infinite ammo refills and you can just spam alt fire until two of them land, the flamethrower is deeply inconsistent at best. if you spam right click then you run out of …

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## [Decimator alt fire should zoom in](https://forums.pixeltailgames.com/t/decimator-alt-fire-should-zoom-in/54866)

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**Author:** [@XX99](https://forums.pixeltailgames.com/u/XX99)\
**Replies:** 0\
**Last updated:** [April 28, 2026, 4:44pm UTC](https://forums.pixeltailgames.com/t/decimator-alt-fire-should-zoom-in/54866 "2026-04-28T16:44:23Z")

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Title. How does the instagib gun not come with a zoom??

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## [More consistent/chooseable weapons bar options](https://forums.pixeltailgames.com/t/more-consistent-chooseable-weapons-bar-options/54851)

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**Author:** [@XX99](https://forums.pixeltailgames.com/u/XX99)\
**Replies:** 2\
**Last updated:** [April 21, 2026, 7:06pm UTC](https://forums.pixeltailgames.com/t/more-consistent-chooseable-weapons-bar-options/54851 "2026-04-21T19:06:39Z")

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I’d love to be able to set what order my guns in the hotbar are in. As an example, I could set 3 to be (1) Double Barrel (2) Assault Shotgun (3) Super Shotty or something to that regard. At the very least they should be …

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## [Toggle auto-weapon switch](https://forums.pixeltailgames.com/t/toggle-auto-weapon-switch/54850)

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**Author:** [@XX99](https://forums.pixeltailgames.com/u/XX99)\
**Replies:** 2\
**Last updated:** [April 21, 2026, 5:22pm UTC](https://forums.pixeltailgames.com/t/toggle-auto-weapon-switch/54850 "2026-04-21T17:22:28Z")

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Title. I think this is something that’s non-negotiable for a serious afps. Every afps since Quake(3? 1? one of them) has let you toggle auto weapon swap (swapping to a weapon after picking it up); the fact that this isn’…

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## [Transparency for gravity glove held objects](https://forums.pixeltailgames.com/t/transparency-for-gravity-glove-held-objects/48340)

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**Author:** [@Melonplex](https://forums.pixeltailgames.com/u/Melonplex)\
**Replies:** 2\
**Last updated:** [April 17, 2026, 8:59pm UTC](https://forums.pixeltailgames.com/t/transparency-for-gravity-glove-held-objects/48340 "2026-04-17T20:59:45Z")

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Not something I’m feeling is necessary, but just thought about as something that some people may want–the fade effect that something like the basketballs in Super Hoopers get when held so you can still see where you’re a…

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## [Random sound effects from stealth box after x amount of time](https://forums.pixeltailgames.com/t/random-sound-effects-from-stealth-box-after-x-amount-of-time/54743)

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**Author:** [@XX99](https://forums.pixeltailgames.com/u/XX99)\
**Replies:** 0\
**Last updated:** [March 23, 2026, 6:21am UTC](https://forums.pixeltailgames.com/t/random-sound-effects-from-stealth-box-after-x-amount-of-time/54743 "2026-03-23T06:21:17Z")

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Title. Really dumb idea but I think it’d be reaaallly funny for the game to make random sound effects if you use the stealth box for too long. As an example, in most Prop Hunt derivatives, to make hunting Not Impossible,…

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## [Various viewmodel settings (also applicable for plaza/condo/virus)](https://forums.pixeltailgames.com/t/various-viewmodel-settings-also-applicable-for-plaza-condo-virus/48400)

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**Author:** [@Melonplex](https://forums.pixeltailgames.com/u/Melonplex)\
**Replies:** 3\
**Last updated:** [February 16, 2026, 7:29pm UTC](https://forums.pixeltailgames.com/t/various-viewmodel-settings-also-applicable-for-plaza-condo-virus/48400 "2026-02-16T19:29:05Z")

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Transparent viewmodels In TF2 a thing people will use is transparent view models so that they can still see the section of the screen the weapons taking up. While playing Space Snipers I was like “dang, it’d be cool if I…

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## [Randomized Gun Game Progression](https://forums.pixeltailgames.com/t/randomized-gun-game-progression/54651)

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**Author:** [@XX99](https://forums.pixeltailgames.com/u/XX99)\
**Replies:** 0\
**Last updated:** [February 14, 2026, 6:36am UTC](https://forums.pixeltailgames.com/t/randomized-gun-game-progression/54651 "2026-02-14T06:36:14Z")

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This is something I’m surprised hasn’t been mentioned yet. One of my two big gripes with Gun Game is how it’s pretty much the same game every time. My other is the two-round thing, but that’s been talked about already. H…

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## [Tommy Gun Alt Fire Suggestion](https://forums.pixeltailgames.com/t/tommy-gun-alt-fire-suggestion/54635)

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**Author:** [@XX99](https://forums.pixeltailgames.com/u/XX99)\
**Replies:** 0\
**Last updated:** [February 8, 2026, 11:59pm UTC](https://forums.pixeltailgames.com/t/tommy-gun-alt-fire-suggestion/54635 "2026-02-08T23:59:03Z")

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So, have y’all ever played Blood? As it stands right now, the Tommy Gun alt fire does squat. I think it’d be a fun idea for it to do the Blood thing where it wildly sprays at a faster fire rate. As for where it should…

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## [Adjust/Move Crosshair Halo Milestone cosmetic](https://forums.pixeltailgames.com/t/adjust-move-crosshair-halo-milestone-cosmetic/54625)

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**Author:** [@LordVoidron](https://forums.pixeltailgames.com/u/LordVoidron)\
**Replies:** 0\
**Last updated:** [February 3, 2026, 6:41am UTC](https://forums.pixeltailgames.com/t/adjust-move-crosshair-halo-milestone-cosmetic/54625 "2026-02-03T06:41:45Z")

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When I saw this cosmetic in the SDNL milestones I knew I had to get it. Then when I got it, it was disappointingly bad. It looks alright, as long as you only face the character wearing it head on. Think if it was more li…

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## [Force \[Fullbright\] Playermodel option](https://forums.pixeltailgames.com/t/force-fullbright-playermodel-option/54610)

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**Author:** [@XX99](https://forums.pixeltailgames.com/u/XX99)\
**Replies:** 0\
**Last updated:** [January 28, 2026, 11:11pm UTC](https://forums.pixeltailgames.com/t/force-fullbright-playermodel-option/54610 "2026-01-28T23:11:13Z")

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I know “Standardized playermodels” has been suggested (https://forums.pixeltailgames.com/t/solved-already-exists-sdnl-standardized-playermodels-and-hitboxes/), I know there’s already the “turn off workshop playermodels” …

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## [Slide sugesstion](https://forums.pixeltailgames.com/t/slide-sugesstion/48469)

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**Author:** [@DreamPiece](https://forums.pixeltailgames.com/u/DreamPiece)\
**Replies:** 1\
**Last updated:** [January 27, 2026, 1:53am UTC](https://forums.pixeltailgames.com/t/slide-sugesstion/48469 "2026-01-27T01:53:23Z")

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I have a suggestion about the sliding in SDNL. Can we be able to hold the slide button in the air and as soon as the player lands on the ground they transition into a slide? I think it would make sliding a lot smoother i…

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## [Bullpup rework](https://forums.pixeltailgames.com/t/bullpup-rework/54205)

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**Author:** [@GoopGoop](https://forums.pixeltailgames.com/u/GoopGoop)\
**Replies:** 1\
**Last updated:** [January 26, 2026, 10:35am UTC](https://forums.pixeltailgames.com/t/bullpup-rework/54205 "2026-01-26T10:35:12Z")

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I see the Bullpup as supposed to be being the middle-grade automatic weapon, but it unfortunately feels really bad to use. It only does 10 damage per-shot (20 on a headshot), which wouldn’t be a problem if it didn’t have…

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## [Loadout option/modifier for Arcade/TDM/etc](https://forums.pixeltailgames.com/t/loadout-option-modifier-for-arcade-tdm-etc/54595)

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**Author:** [@XX99](https://forums.pixeltailgames.com/u/XX99)\
**Replies:** 0\
**Last updated:** [January 25, 2026, 9:51pm UTC](https://forums.pixeltailgames.com/t/loadout-option-modifier-for-arcade-tdm-etc/54595 "2026-01-25T21:51:23Z")

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This miiiiiiiiight be divisive but I’d kill to have some sort of loadout-based gamemode for SDNL. Arcade’s random loadouts are fun and quirky and they’re usually fine but the amount of times I’ve gotten the Bert as my on…

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## [Hindrance needs more grav props](https://forums.pixeltailgames.com/t/hindrance-needs-more-grav-props/54543)

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**Author:** [@ThurDoDinok](https://forums.pixeltailgames.com/u/ThurDoDinok)\
**Replies:** 0\
**Last updated:** [January 11, 2026, 10:47pm UTC](https://forums.pixeltailgames.com/t/hindrance-needs-more-grav-props/54543 "2026-01-11T22:47:37Z")

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for the grav gun mode even with just 3 people you use all props in like 10 seconds and have to wait way to long for more.

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## [Short invulnerability period during/after round start](https://forums.pixeltailgames.com/t/short-invulnerability-period-during-after-round-start/48513)

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**Author:** [@CarbonCopyCat](https://forums.pixeltailgames.com/u/CarbonCopyCat)\
**Replies:** 2\
**Last updated:** [January 3, 2026, 12:21pm UTC](https://forums.pixeltailgames.com/t/short-invulnerability-period-during-after-round-start/48513 "2026-01-03T12:21:40Z")

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On maps like Meadows where players spawn close to each other, it’s possible to line up a headshot during the round countdown and then fire to get a kill as soon as the round starts. This doesn’t really seem fair, so havi…

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## [Outlines for Players](https://forums.pixeltailgames.com/t/outlines-for-players/48799)

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**Author:** [@arranged](https://forums.pixeltailgames.com/u/arranged)\
**Replies:** 2\
**Last updated:** [October 15, 2025, 12:07am UTC](https://forums.pixeltailgames.com/t/outlines-for-players/48799 "2025-10-15T00:07:53Z")

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As it currently is, certain models can sometimes blend into the environment, making it difficult to discern what you’re looking at. This is especially an issue on Frostbite, where most players’ default models, after bloc…

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## [\[Solved - already exists\] SDNL: Standardized playermodels and hitboxes](https://forums.pixeltailgames.com/t/solved-already-exists-sdnl-standardized-playermodels-and-hitboxes/54000)

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**Author:** [@anon61352638](https://forums.pixeltailgames.com/u/anon61352638)\
**Replies:** 2\
**Last updated:** [September 7, 2025, 1:51pm UTC](https://forums.pixeltailgames.com/t/solved-already-exists-sdnl-standardized-playermodels-and-hitboxes/54000 "2025-09-07T13:51:03Z")

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I hate to say it, but custom models shouldn’t be in an FPS gamemode. It gets old fast playing against folks with incorrectly rigged workshop models of different heights and sizes, having to guess where their head hitbox…

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## [Reduce the SPAS-12 pellet spread, or increase # of pellets](https://forums.pixeltailgames.com/t/reduce-the-spas-12-pellet-spread-or-increase-of-pellets/53937)

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**Author:** [@anon61352638](https://forums.pixeltailgames.com/u/anon61352638)\
**Replies:** 1\
**Last updated:** [August 29, 2025, 10:02pm UTC](https://forums.pixeltailgames.com/t/reduce-the-spas-12-pellet-spread-or-increase-of-pellets/53937 "2025-08-29T22:02:19Z")

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This felt awful in-game to have happen through no fault of my own. Any worthwhile shotgun should be guaranteed to at least deal some damage at close range, even if some pellets miss. Was my aim off or did I just get rea…

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## [An assortment of SDNL Weapon Suggestions and Nitpicks](https://forums.pixeltailgames.com/t/an-assortment-of-sdnl-weapon-suggestions-and-nitpicks/52874)

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**Author:** [@Mid](https://forums.pixeltailgames.com/u/Mid)\
**Replies:** 2\
**Last updated:** [July 25, 2025, 4:27am UTC](https://forums.pixeltailgames.com/t/an-assortment-of-sdnl-weapon-suggestions-and-nitpicks/52874 "2025-07-25T04:27:14Z")

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This is part 2 of the post I wanted to write (Part 1 was just a bug report) - Here’s some suggestions for weapon balance, nitpicks and quality of life. Pirate Gun Ammo on this gun is VERY stingy, increasing the Amm…

[Next page](https://forums.pixeltailgames.com/c/suggestions/sdnl-suggestions/105.md?page=1)
