# Condo Suggestions

**URL:** https://forums.pixeltailgames.com/c/suggestions/condo-suggestions/87.md

[Latest](https://forums.pixeltailgames.com/latest.md) · [Categories](https://forums.pixeltailgames.com/categories.md)

---

## [Additional Condo I/O connections for existing items](https://forums.pixeltailgames.com/t/additional-condo-i-o-connections-for-existing-items/46630)

<div class="topic-metadata">

**Author:** [@CarbonCopyCat](https://forums.pixeltailgames.com/u/CarbonCopyCat)\
**Replies:** 122\
**Last updated:** [October 22, 2026, 12:59pm UTC](https://forums.pixeltailgames.com/t/additional-condo-i-o-connections-for-existing-items/46630 "2026-10-22T12:59:53Z")

</div>

Here’s a number of additional events that I think would be helpful to be added to existing items: Chairs: Input: On Rise - triggers when a player leaves the seat Output: Eject - forces any sitting player out of the se…

---

## [Condo Texture/Surface Suggestions Megathread](https://forums.pixeltailgames.com/t/condo-texture-surface-suggestions-megathread/30797)

<div class="topic-metadata">

**Author:** [@rythian](https://forums.pixeltailgames.com/u/rythian)\
**Replies:** 141\
**Last updated:** [October 7, 2026, 2:24am UTC](https://forums.pixeltailgames.com/t/condo-texture-surface-suggestions-megathread/30797 "2026-10-07T02:24:03Z")

</div>

Suggest textures/materials for condo surfaces and canvas primitives here! Below is a list of already-suggested materials sorted by category (credit to Nuclearxpotato for starting the list in this reply): New Materials …

---

## [About the Condo Suggestions category](https://forums.pixeltailgames.com/t/about-the-condo-suggestions-category/30555)

<div class="topic-metadata">

**Author:** [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Replies:** 0\
**Last updated:** [January 4, 2019, 11:58pm UTC](https://forums.pixeltailgames.com/t/about-the-condo-suggestions-category/30555 "2019-01-04T23:58:48Z")

</div>

Suggestions for the Condo. Please follow suggestion rules:

---

## [Condo Design Suggestions Megathread](https://forums.pixeltailgames.com/t/condo-design-suggestions-megathread/14769)

<div class="topic-metadata">

**Author:** [@ProcopiousJones](https://forums.pixeltailgames.com/u/ProcopiousJones)\
**Replies:** 354\
**Last updated:** [March 22, 2026, 6:39am UTC](https://forums.pixeltailgames.com/t/condo-design-suggestions-megathread/14769 "2026-03-22T06:39:44Z")

</div>

Post your design ideas for condos for the developers to implement into the game here. They can be as simple as a concept or a couple basic sketches, to as complex as a full scale floor-plan, detailed drawings or renders…

---

## [Food Clutter](https://forums.pixeltailgames.com/t/food-clutter/55125)

<div class="topic-metadata">

**Author:** [@Mr\_cat347](https://forums.pixeltailgames.com/u/Mr_cat347)\
**Replies:** 2\
**Last updated:** [October 26, 2026, 10:01pm UTC](https://forums.pixeltailgames.com/t/food-clutter/55125 "2026-10-26T22:01:23Z")

</div>

Food/frozen food boxes with multiple variations for folks to clutter freezers with instead of the usual 7 tv dinner trays and singular bottle of vodka. Frozen pizzas, ramen soup cups, oats, pancake mix, etc etc. As well …

---

## [String FX should be scaleable](https://forums.pixeltailgames.com/t/string-fx-should-be-scaleable/55321)

<div class="topic-metadata">

**Author:** [@GoopGoop](https://forums.pixeltailgames.com/u/GoopGoop)\
**Replies:** 0\
**Last updated:** [October 25, 2026, 10:45pm UTC](https://forums.pixeltailgames.com/t/string-fx-should-be-scaleable/55321 "2026-10-25T22:45:56Z")

</div>

I am rescaling my minigolf map x2 to feel more comfortable, and i noticed that string FX do not scale properly. It’d be REAAAAAL nice if they could scale.

---

## [Sound emiting items should have a range setting and soften behind walls for a better comfort](https://forums.pixeltailgames.com/t/sound-emiting-items-should-have-a-range-setting-and-soften-behind-walls-for-a-better-comfort/55057)

<div class="topic-metadata">

**Author:** [@WingSilent](https://forums.pixeltailgames.com/u/WingSilent)\
**Replies:** 4\
**Last updated:** [October 24, 2026, 10:18am UTC](https://forums.pixeltailgames.com/t/sound-emiting-items-should-have-a-range-setting-and-soften-behind-walls-for-a-better-comfort/55057 "2026-10-24T10:18:16Z")

</div>

Title overall but for small condos that’s a bit annoying to have cats for exemple having their meowing all over the condo and even out of bounds. Another exemple I can provide are drums, you can hear them really far awa…

---

## [Opt-In pronouns/honorifics for NPC dialogue](https://forums.pixeltailgames.com/t/opt-in-pronouns-honorifics-for-npc-dialogue/55309)

<div class="topic-metadata">

**Author:** [@GoopGoop](https://forums.pixeltailgames.com/u/GoopGoop)\
**Replies:** 1\
**Last updated:** [October 19, 2026, 3:36pm UTC](https://forums.pixeltailgames.com/t/opt-in-pronouns-honorifics-for-npc-dialogue/55309 "2026-10-19T15:36:22Z")

</div>

Something that kind of irks me when it comes to NPC/Chat dialogue for condos is the inability to have gendered language without the inevitable contradiction of players of certain genders. For example, you might have a bu…

---

## [Update the rainy glass walls!](https://forums.pixeltailgames.com/t/update-the-rainy-glass-walls/54612)

<div class="topic-metadata">

**Author:** [@drbean109](https://forums.pixeltailgames.com/u/drbean109)\
**Replies:** 6\
**Last updated:** [October 16, 2026, 10:38pm UTC](https://forums.pixeltailgames.com/t/update-the-rainy-glass-walls/54612 "2026-10-16T22:38:12Z")

</div>

Currently the rainy glass walls have a nice rain droplet animation. but there is static circle droplets than never move and it makes it very unimersed because half the droplets move and half don’t.

---

## [Would a player condo volume ever be possible for dedicated condos?](https://forums.pixeltailgames.com/t/would-a-player-condo-volume-ever-be-possible-for-dedicated-condos/55276)

<div class="topic-metadata">

**Author:** [@ashvstheworld](https://forums.pixeltailgames.com/u/ashvstheworld)\
**Replies:** 5\
**Last updated:** [October 9, 2026, 6:59pm UTC](https://forums.pixeltailgames.com/t/would-a-player-condo-volume-ever-be-possible-for-dedicated-condos/55276 "2026-10-09T18:59:09Z")

</div>

Probably quite the ask so I can very easily imagine the answer is no. But like the original GMod Tower and for condos like Resort it would be great if there could be a system where you can check into a free suite which w…

---

## [LibRetro List](https://forums.pixeltailgames.com/t/libretro-list/55031)

<div class="topic-metadata">

**Author:** [@OuTSMoKE](https://forums.pixeltailgames.com/u/OuTSMoKE)\
**Replies:** 6\
**Last updated:** [October 3, 2026, 3:19pm UTC](https://forums.pixeltailgames.com/t/libretro-list/55031 "2026-10-03T15:19:37Z")

</div>

\#1 has been discussed several times with Mac and he keeps forgetting, so here’s that plus some other needed LibRetro tweaks that don’t require fully making new cabinet models: Next LibRetro pass needs: 1: Black & White…

---

## [Can we please support playlists on media items?](https://forums.pixeltailgames.com/t/can-we-please-support-playlists-on-media-items/55227)

<div class="topic-metadata">

**Author:** [@Kirby](https://forums.pixeltailgames.com/u/Kirby)\
**Replies:** 2\
**Last updated:** [September 21, 2026, 4:53pm UTC](https://forums.pixeltailgames.com/t/can-we-please-support-playlists-on-media-items/55227 "2026-09-21T16:53:14Z")

</div>

you can save playlists to media players you can save single videos to media objects can we please please please get playlists on media objects too? we would be able to make vhs tapes or cds of albums, full yt show ser…

---

## [Replace entirely the pre-built swing doors in C\_House](https://forums.pixeltailgames.com/t/replace-entirely-the-pre-built-swing-doors-in-c-house/46154)

<div class="topic-metadata">

**Author:** [@goowose](https://forums.pixeltailgames.com/u/goowose)\
**Replies:** 3\
**Last updated:** [September 16, 2026, 1:27am UTC](https://forums.pixeltailgames.com/t/replace-entirely-the-pre-built-swing-doors-in-c-house/46154 "2026-09-16T01:27:56Z")

</div>

As per the title Problems with these doors:- Their open and closed state sometimes does not get networked and thus become desynced for clients They can not be edited as to assign their properties and locked state They…

---

## [Libretro: Pergame bindings](https://forums.pixeltailgames.com/t/libretro-pergame-bindings/55175)

<div class="topic-metadata">

**Author:** [@skunkmommy](https://forums.pixeltailgames.com/u/skunkmommy)\
**Replies:** 1\
**Last updated:** [September 12, 2026, 2:00pm UTC](https://forums.pixeltailgames.com/t/libretro-pergame-bindings/55175 "2026-09-12T14:00:23Z")

</div>

It should really be possible to have a separate controller config for every game you play with libretro. For example, with default binds when I play the arcade version of Puyo Puyo Tsu with my DualShock 3, the Cross/X …

---

## [New Mover Item Setting to Lock the "Face Towards" Rotation to a Specific Axis?](https://forums.pixeltailgames.com/t/new-mover-item-setting-to-lock-the-face-towards-rotation-to-a-specific-axis/55202)

<div class="topic-metadata">

**Author:** [@TheGreenKing](https://forums.pixeltailgames.com/u/TheGreenKing)\
**Replies:** 0\
**Last updated:** [September 12, 2026, 12:10am UTC](https://forums.pixeltailgames.com/t/new-mover-item-setting-to-lock-the-face-towards-rotation-to-a-specific-axis/55202 "2026-09-12T00:10:47Z")

</div>

Mover items feature an interesting function in the “Rotation” section called “Face Towards,” which allows objects attached to the mover to follow another object in the condo freely. Personally, I find it a bit too sp…

---

## [Weird gloss/waxy texture to the pumpkins](https://forums.pixeltailgames.com/t/weird-gloss-waxy-texture-to-the-pumpkins/55008)

<div class="topic-metadata">

**Author:** [@O\_Alentejano](https://forums.pixeltailgames.com/u/O_Alentejano)\
**Replies:** 7\
**Last updated:** [September 7, 2026, 5:54pm UTC](https://forums.pixeltailgames.com/t/weird-gloss-waxy-texture-to-the-pumpkins/55008 "2026-09-07T17:54:44Z")

</div>

I didn’t see any other threads on the pumpkin textures, so I think this might be the right place to bring it up. It also doesn’t feel like a bug to me, if you look at them. I don’t think that looks so good, and it m…

---

## [On-Screen Buttons](https://forums.pixeltailgames.com/t/on-screen-buttons/55182)

<div class="topic-metadata">

**Author:** [@daisyaura](https://forums.pixeltailgames.com/u/daisyaura)\
**Replies:** 7\
**Last updated:** [September 4, 2026, 7:24pm UTC](https://forums.pixeltailgames.com/t/on-screen-buttons/55182 "2026-09-04T19:24:18Z")

</div>

Instead of only having physical object buttons, have buttons that can appear on the visitor’s screen. Could be used for things like changing POV, game functions, huge number of possibilities. Can have on-screen button …

---

## [Loading screen for condo](https://forums.pixeltailgames.com/t/loading-screen-for-condo/54305)

<div class="topic-metadata">

**Author:** [@GoopGoop](https://forums.pixeltailgames.com/u/GoopGoop)\
**Replies:** 8\
**Last updated:** [September 4, 2026, 4:16pm UTC](https://forums.pixeltailgames.com/t/loading-screen-for-condo/54305 "2026-09-04T16:16:28Z")

</div>

If you have a lot of stuff in your condo, you might not want a joining player to move around as things load. There should be an option for a loading screen, to prevent that from happening.

---

## [Dupes / Blueprints / Group Saving](https://forums.pixeltailgames.com/t/dupes-blueprints-group-saving/55176)

<div class="topic-metadata">

**Author:** [@skinbone](https://forums.pixeltailgames.com/u/skinbone)\
**Replies:** 0\
**Last updated:** [August 31, 2026, 11:58pm UTC](https://forums.pixeltailgames.com/t/dupes-blueprints-group-saving/55176 "2026-08-31T23:58:54Z")

</div>

There have been other posts about this in the past, but it would really be great if players could save groups and duplicate them / transfer them to other condos.

---

## [Arcade Machines Auto Off](https://forums.pixeltailgames.com/t/arcade-machines-auto-off/54492)

<div class="topic-metadata">

**Author:** [@OuTSMoKE](https://forums.pixeltailgames.com/u/OuTSMoKE)\
**Replies:** 2\
**Last updated:** [August 31, 2026, 11:58pm UTC](https://forums.pixeltailgames.com/t/arcade-machines-auto-off/54492 "2026-08-31T23:58:43Z")

</div>

Arcade machines should just turn off when you leave them instead of having to hit G. I see people doing videos all the time that just stop playing and walk off leaving the machine on. One game is fine, but if they’re in …

---

## [Customisable surfaces suggestion \[Resort\]](https://forums.pixeltailgames.com/t/customisable-surfaces-suggestion-resort/54269)

<div class="topic-metadata">

**Author:** [@Kevbaum](https://forums.pixeltailgames.com/u/Kevbaum)\
**Replies:** 1\
**Last updated:** [August 17, 2026, 4:39pm UTC](https://forums.pixeltailgames.com/t/customisable-surfaces-suggestion-resort/54269 "2026-08-17T16:39:27Z")

</div>

I’ve been busy customising my Resort condo, however I’m running in the problem where there’s a handful of surfaces which are unable to be customised. I probably should have just started from the get-go on Smooth Grass, b…

---

## [Item Finder 3.0?](https://forums.pixeltailgames.com/t/item-finder-3-0/55144)

<div class="topic-metadata">

**Author:** [@LordVoidron](https://forums.pixeltailgames.com/u/LordVoidron)\
**Replies:** 0\
**Last updated:** [August 11, 2026, 10:49pm UTC](https://forums.pixeltailgames.com/t/item-finder-3-0/55144 "2026-08-11T22:49:18Z")

</div>

So a bit of a re-hash of “Item Finder Improvements” post by CarbonCopyCat, which did have most of its suggested features added to the game in September of 2020. Can we get or will ever see the ability to create folders …

---

## [The top steam workshop condos should be dedicated condos](https://forums.pixeltailgames.com/t/the-top-steam-workshop-condos-should-be-dedicated-condos/55140)

<div class="topic-metadata">

**Author:** [@dylanagain](https://forums.pixeltailgames.com/u/dylanagain)\
**Replies:** 0\
**Last updated:** [August 9, 2026, 9:02am UTC](https://forums.pixeltailgames.com/t/the-top-steam-workshop-condos-should-be-dedicated-condos/55140 "2026-08-09T09:02:09Z")

</div>

I feel like the steam workshop condos are still heavily underrated. There are some incredible builds hidden in there that most people miss and that rarely get hosted publicly. I could easily name 10 or more with hundreds…

---

## [IO States or Variables that can be set to player/visitor interaction:](https://forums.pixeltailgames.com/t/io-states-or-variables-that-can-be-set-to-player-visitor-interaction/48742)

<div class="topic-metadata">

**Author:** [@Ellis\_Cake](https://forums.pixeltailgames.com/u/Ellis_Cake)\
**Replies:** 2\
**Last updated:** [August 1, 2026, 4:23am UTC](https://forums.pixeltailgames.com/t/io-states-or-variables-that-can-be-set-to-player-visitor-interaction/48742 "2026-08-01T04:23:19Z")

</div>

We could really have great use for something that enables per-player variables/states to be set upon interaction with items. Possibly a custom “NamedCheck” boolean (true/false) that can be set on interacting (E) with a…

---

## [Toggle House Bathtub](https://forums.pixeltailgames.com/t/toggle-house-bathtub/55118)

<div class="topic-metadata">

**Author:** [@LordVoidron](https://forums.pixeltailgames.com/u/LordVoidron)\
**Replies:** 1\
**Last updated:** [July 29, 2026, 9:34pm UTC](https://forums.pixeltailgames.com/t/toggle-house-bathtub/55118 "2026-07-29T21:34:13Z")

</div>

The bathtub on House is comically small and the human models realistically wouldnt even fit in it. But also I just dont like it. Can we get a toggle map object for this?

---

## [More Fireworks!](https://forums.pixeltailgames.com/t/more-fireworks/54953)

<div class="topic-metadata">

**Author:** [@Mr\_cat347](https://forums.pixeltailgames.com/u/Mr_cat347)\
**Replies:** 1\
**Last updated:** [July 25, 2026, 3:20pm UTC](https://forums.pixeltailgames.com/t/more-fireworks/54953 "2026-07-25T15:20:06Z")

</div>

Just noticed the IO implementation on fireworks and realized the firework selection is fairly dim. SO! some new fireworks would be rad I think! A box of poppers for itembar use, big box displays, those little ground fire…

---

## [Suggestion to improve I/O](https://forums.pixeltailgames.com/t/suggestion-to-improve-i-o/55099)

<div class="topic-metadata">

**Author:** [@focurso](https://forums.pixeltailgames.com/u/focurso)\
**Replies:** 0\
**Last updated:** [July 16, 2026, 6:17am UTC](https://forums.pixeltailgames.com/t/suggestion-to-improve-i-o/55099 "2026-07-16T06:17:14Z")

</div>

Game crashing after modifying connections from an object that has a lot of connections, so I thought a max cap of connections per item could be helpful

---

## [Condo Weather Artpass / Rework](https://forums.pixeltailgames.com/t/condo-weather-artpass-rework/55069)

<div class="topic-metadata">

**Author:** [@BrickyPolecat](https://forums.pixeltailgames.com/u/BrickyPolecat)\
**Replies:** 4\
**Last updated:** [July 2, 2026, 10:02am UTC](https://forums.pixeltailgames.com/t/condo-weather-artpass-rework/55069 "2026-07-02T10:02:52Z")

</div>

Personally, the weather effects in the condo environment tab feel a little lackluster and I feel they deserve a much needed makeover as they really haven’t been updated in so long, and could use a fresh look. Especially …

---

## [Hide volumes should hide HIdden Seats](https://forums.pixeltailgames.com/t/hide-volumes-should-hide-hidden-seats/55066)

<div class="topic-metadata">

**Author:** [@GoopGoop](https://forums.pixeltailgames.com/u/GoopGoop)\
**Replies:** 1\
**Last updated:** [June 30, 2026, 8:13pm UTC](https://forums.pixeltailgames.com/t/hide-volumes-should-hide-hidden-seats/55066 "2026-06-30T20:13:35Z")

</div>

Hidden seats are quite large and get in the way of building (and you wouldn’t want to scale them down for obvious reason) I’d like to see the “Hide Volumes” setting include them.

---

## ['Reverse Slope' on cones](https://forums.pixeltailgames.com/t/reverse-slope-on-cones/54382)

<div class="topic-metadata">

**Author:** [@GoopGoop](https://forums.pixeltailgames.com/u/GoopGoop)\
**Replies:** 1\
**Last updated:** [June 28, 2026, 3:09pm UTC](https://forums.pixeltailgames.com/t/reverse-slope-on-cones/54382 "2026-06-28T15:09:53Z")

</div>

Upside down cones tend to have pretty harsh shading compared to their upright counterparts. Would it be possible to add a ‘Reverse Slope’ feature, similar to wedges and pyramids?

[Next page](https://forums.pixeltailgames.com/c/suggestions/condo-suggestions/87.md?page=1)
