# Old Developments

**URL:** https://forums.pixeltailgames.com/c/archived/old-developments/15.md

[Latest](https://forums.pixeltailgames.com/latest.md) · [Categories](https://forums.pixeltailgames.com/categories.md)

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## [Old: Twitch Developer Streams](https://forums.pixeltailgames.com/t/old-twitch-developer-streams/336)

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**Author:** [@bot](https://forums.pixeltailgames.com/u/bot)\
**Replies:** 4\
**Last updated:** [December 30, 2016, 9:42pm UTC](https://forums.pixeltailgames.com/t/old-twitch-developer-streams/336 "2016-12-30T21:42:48Z")

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We will be streaming upcoming features and doing Q&A. Follow our Twitch channel: Twitch Come check it out, we will be: Unveiling exciting new features we’ve been working on Answering your Questions live during our Q&A…

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## [About the Old Developments category](https://forums.pixeltailgames.com/t/about-the-old-developments-category/206)

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**Author:** [@bot](https://forums.pixeltailgames.com/u/bot)\
**Replies:** 0\
**Last updated:** [June 9, 2015, 2:24pm UTC](https://forums.pixeltailgames.com/t/about-the-old-developments-category/206 "2015-06-09T14:24:57Z")

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Archived: More in-depth work in progress updates from the developers working on Tower Unite. We often post updates here showing work in progress features of Tower Unite. Anyone can reply, but only PixelTail Developers …

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## [Source FBX Tool and BSP Proper Tool](https://forums.pixeltailgames.com/t/source-fbx-tool-and-bsp-proper-tool/2011)

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**Author:** [@Zak](https://forums.pixeltailgames.com/u/Zak)\
**Replies:** 8\
**Last updated:** [April 24, 2023, 2:06pm UTC](https://forums.pixeltailgames.com/t/source-fbx-tool-and-bsp-proper-tool/2011 "2023-04-24T14:06:11Z")

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Hey Guys! I made a few tools for SourceSDK a while back. I figured I'd release them here for anyone to use if they want. ZFBX: converts source VMF files into FBX / T3D files so you can easily port them to Unity / Un…

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## [What's Been Going on Since 0.7.0.0 Released](https://forums.pixeltailgames.com/t/whats-been-going-on-since-0-7-0-0-released/31784)

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**Author:** [@Sketchman](https://forums.pixeltailgames.com/u/Sketchman)\
**Replies:** 17\
**Last updated:** [March 19, 2019, 9:48pm UTC](https://forums.pixeltailgames.com/t/whats-been-going-on-since-0-7-0-0-released/31784 "2019-03-19T21:48:11Z")

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Hey all, I’ve posted a bit on Discord already, but I wanted to put this in one place we could refer people to as well. This is a bit of a blog on the technical issues that have come about since releasing 7.0.0, what we’v…

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## [Arcade Developments](https://forums.pixeltailgames.com/t/arcade-developments/1642)

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**Author:** [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Replies:** 67\
**Last updated:** [June 17, 2017, 8:34pm UTC](https://forums.pixeltailgames.com/t/arcade-developments/1642 "2017-06-17T20:34:36Z")

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In our last stream, Zak showed off our cool new arcade API. Using Lua and OpenGL, Zak made it so we can create custom 2D arcade games. We're hoping to put this on Steam Workshop as well so people can make their own 2D …

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## [Foohy's Cool Music Thread](https://forums.pixeltailgames.com/t/foohys-cool-music-thread/2417)

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**Author:** [@Foohy](https://forums.pixeltailgames.com/u/Foohy)\
**Replies:** 32\
**Last updated:** [December 19, 2016, 11:06pm UTC](https://forums.pixeltailgames.com/t/foohys-cool-music-thread/2417 "2016-12-19T23:06:31Z")

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http://foohy.pixeltailgames.com/dev%20videos/behind%20the%20nerd.webm Just implemented a system for keeping audio streams in sync, letting us do cool stuff like this.

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## [No context here](https://forums.pixeltailgames.com/t/no-context-here/12058)

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**Author:** [@Zak](https://forums.pixeltailgames.com/u/Zak)\
**Replies:** 9\
**Last updated:** [August 6, 2016, 2:19pm UTC](https://forums.pixeltailgames.com/t/no-context-here/12058 "2016-08-06T14:19:51Z")

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## [Dedicated Server Developments](https://forums.pixeltailgames.com/t/dedicated-server-developments/1092)

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**Author:** [@Zak](https://forums.pixeltailgames.com/u/Zak)\
**Replies:** 31\
**Last updated:** [February 6, 2016, 11:56pm UTC](https://forums.pixeltailgames.com/t/dedicated-server-developments/1092 "2016-02-06T23:56:33Z")

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I'm going to be working on building the Dedicated Server today (For Windows and Linux). I'll post updates in this thread as work progresses on that.

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## [Provisional Specification for Condos in Tower Unite](https://forums.pixeltailgames.com/t/provisional-specification-for-condos-in-tower-unite/3131)

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**Author:** [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Replies:** 10\
**Last updated:** [November 16, 2015, 1:24am UTC](https://forums.pixeltailgames.com/t/provisional-specification-for-condos-in-tower-unite/3131 "2015-11-16T01:24:15Z")

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Hey everyone, we’re ready to share our draft for specifications on how the condos will work in Tower! Like all draft provisional specifications, this is all open for discussion. #Tower Unite Condo Specification v1.1 ##…

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## [Provisional Specification for Items in Tower Unite and Workshop Specifications](https://forums.pixeltailgames.com/t/provisional-specification-for-items-in-tower-unite-and-workshop-specifications/2535)

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**Author:** [@Zak](https://forums.pixeltailgames.com/u/Zak)\
**Replies:** 17\
**Last updated:** [November 3, 2015, 5:25am UTC](https://forums.pixeltailgames.com/t/provisional-specification-for-items-in-tower-unite-and-workshop-specifications/2535 "2015-11-03T05:25:49Z")

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Hi everyone, yesterday we drafted up a specification for how Items will work in tower. We've managed to work out most of the kinks with user created content and officially created content. This is open for discussion, …

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## [Early Minigolf Developments](https://forums.pixeltailgames.com/t/early-minigolf-developments/2241)

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**Author:** [@Matt](https://forums.pixeltailgames.com/u/Matt)\
**Replies:** 40\
**Last updated:** [November 3, 2015, 5:21am UTC](https://forums.pixeltailgames.com/t/early-minigolf-developments/2241 "2015-11-03T05:21:31Z")

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GREETINGS. Thought I'd drop in and give you those tasty Minigolf deets. Although we've technically had Minigolf running since April, @Foohy's started to fine tune physics and whatnot. We'll be laying down the gamemode…

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## [Plaza Map Development](https://forums.pixeltailgames.com/t/plaza-map-development/2514)

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**Author:** [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Replies:** 20\
**Last updated:** [September 17, 2015, 12:52am UTC](https://forums.pixeltailgames.com/t/plaza-map-development/2514 "2015-09-17T00:52:48Z")

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I started working on the Plaza this week connecting the various parts of the map that's always been disconnected physically (like the Casino, Bowling, Arcade, etc.). So far I've connected the Casino and Bowling as well…

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## [Finding PixelTail's New Logo](https://forums.pixeltailgames.com/t/finding-pixeltails-new-logo/2285)

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**Author:** [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Replies:** 36\
**Last updated:** [September 12, 2015, 10:06pm UTC](https://forums.pixeltailgames.com/t/finding-pixeltails-new-logo/2285 "2015-09-12T22:06:45Z")

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Today I spent the better part of my day looking into rebranding the PixelTail Games logo. THE PAST Our old logo was made by Martin Kastelov or 'engise' (http://engise.deviantart.com/). He made it for us for free back …

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## [Drunk Tag : Player Queues, State Machines, and Timers](https://forums.pixeltailgames.com/t/drunk-tag-player-queues-state-machines-and-timers/2476)

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**Author:** [@Zak](https://forums.pixeltailgames.com/u/Zak)\
**Replies:** 8\
**Last updated:** [September 12, 2015, 7:54pm UTC](https://forums.pixeltailgames.com/t/drunk-tag-player-queues-state-machines-and-timers/2476 "2015-09-12T19:54:17Z")

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This past week I’ve been working on some of the core components for gameworlds and minigames in Tower Unite. Timer Component A network replicated timer which is accurate for all connected players. A timer component …

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## [Stream 9/4/2015](https://forums.pixeltailgames.com/t/stream-9-4-2015/2392)

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**Author:** [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Replies:** 10\
**Last updated:** [September 5, 2015, 2:55pm UTC](https://forums.pixeltailgames.com/t/stream-9-4-2015/2392 "2015-09-05T14:55:11Z")

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Gonna keep this short, but we're definitely having a stream this Friday at 4PM PST. http://www.timeanddate.com/worldclock/fixedtime.html?msg=Tower+Unite%3A+Twitch+Stream&iso=20150904T16&p1=1244&ah=1

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## [NO STREAM for 8/22/2015](https://forums.pixeltailgames.com/t/no-stream-for-8-22-2015/2059)

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**Author:** [@macdguy](https://forums.pixeltailgames.com/u/macdguy)\
**Replies:** 44\
**Last updated:** [August 22, 2015, 10:08pm UTC](https://forums.pixeltailgames.com/t/no-stream-for-8-22-2015/2059 "2015-08-22T22:08:00Z")

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Due to the alpha release, we're gonna cancel this week's Saturday stream. We'll be here on the forums all day looking into bug reports and all that good stuff, so we aren't absent, we're just really busy and can't fit …

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## [Remember the ballrace alpha's networking being MEGA WONK? FIXED YO](https://forums.pixeltailgames.com/t/remember-the-ballrace-alphas-networking-being-mega-wonk-fixed-yo/2045)

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**Author:** [@Foohy](https://forums.pixeltailgames.com/u/Foohy)\
**Replies:** 12\
**Last updated:** [August 21, 2015, 7:45pm UTC](https://forums.pixeltailgames.com/t/remember-the-ballrace-alphas-networking-being-mega-wonk-fixed-yo/2045 "2015-08-21T19:45:53Z")

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So in the ballrace alpha (and the most recent plaza alpha) connected clients would have really strange velocities, either being way too slow or way too fast. There was some weird shit™ happening that only happened in sta…

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## [The Voices in your Head](https://forums.pixeltailgames.com/t/the-voices-in-your-head/1972)

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**Author:** [@Will](https://forums.pixeltailgames.com/u/Will)\
**Replies:** 19\
**Last updated:** [August 18, 2015, 5:54pm UTC](https://forums.pixeltailgames.com/t/the-voices-in-your-head/1972 "2015-08-18T17:54:08Z")

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Voice chat is up! Complete with ECHO!

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## [An Audial Tour of the Plaza](https://forums.pixeltailgames.com/t/an-audial-tour-of-the-plaza/1732)

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**Author:** [@Will](https://forums.pixeltailgames.com/u/Will)\
**Replies:** 23\
**Last updated:** [August 13, 2015, 5:43pm UTC](https://forums.pixeltailgames.com/t/an-audial-tour-of-the-plaza/1732 "2015-08-13T17:43:35Z")

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Make sure you wear headphones!! It won't work otherwise! Foohy and I have had our noses to the grindstone working out this KILLER soundscape and spatialization system. HRTF is an Oculus VR spatialization algorithm th…

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## [An Escalating Experience](https://forums.pixeltailgames.com/t/an-escalating-experience/1735)

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**Author:** [@Zak](https://forums.pixeltailgames.com/u/Zak)\
**Replies:** 29\
**Last updated:** [August 11, 2015, 11:26am UTC](https://forums.pixeltailgames.com/t/an-escalating-experience/1735 "2015-08-11T11:26:21Z")

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Maybe now we can finally have working escalators in the lobby.

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## [Inventory System](https://forums.pixeltailgames.com/t/inventory-system/207)

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**Author:** [@Zak](https://forums.pixeltailgames.com/u/Zak)\
**Replies:** 29\
**Last updated:** [June 19, 2015, 1:50pm UTC](https://forums.pixeltailgames.com/t/inventory-system/207 "2015-06-19T13:50:05Z")

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\#For the past couple of days I’ve been working on the new Inventory System for Tower Unite. ####The inventory system consists of a data backend that can be saved / loaded / and networked to clients and a UMG frontend th…
