Weekly Dev Log for February 9th, 2018
Hello everyone, and welcome to the Weekly Dev Log for the week of February 9th, 2018. If you haven't heard, we've recently retired our old Daily Dev Log in favor of the Weekly Dev Log, which will allow us to give a broader picture and explain things in plain English, while also including some photos from development. Without further ado, let's get started.
Tower Unite 0.4.1.0 Update
While working on Zombie Massacre, we've been working on the next update to Tower Unite, version 0.4.1.0. You can see the working list for all the features and fixes on the Trello Card.
Quick Scaler Tool
Coming in 0.4.1.0 is the Quick Scaler Tool. @macdguy worked this week to get it ready. For those who don't know, the Quick Scaler tool will allow condo creators to uniformly scale an item to make it anywhere from 5x larger or smaller.
Quick Scaler Tool WIP Video
Underwater Condo Changes & Fixes
@Johanna has been working this week to address some issues that came up regarding the Underwater Condo. She's re-written a good portion of the code for the elevators and airlocks, to hopefully fix the desync problems between players. She also worked to make day/night cycles enabled underwater, and the ocean material has been changed to use the same material used in the plaza.
Underwater Condo: Underwater Day/Night Photo #1 (Night on Top, Day on Bottom)
Underwater Condo: Underwater Day/Night Photo #2 (Night on Top, Day on Bottom)
Combo Powerup System
A massive chunk of work this week was done for the Combo Powerup System. The Ramming Shield, Tesla Zap, Transplant, and Camera Flash Combos were completed, and a prototype of the Black Hole item for the new class Scientist was created and tested this week.
Zombie Massacre: Combo Powerup Demo Video
Zombie Massacre Special Item Demo: Black Hole Prototype
The ragdoll system for Zombie Massacre was improved to move the zombies in the direction they took damage from.
Zombie Massacre: Ragdoll System Improvement
Camera Volume System
A system was created to allow the camera to be moved in Zombie Massacre, for use in the cinematic portions of the game. With the cinematic features, we are looking at adding story elements to every map.
Zombie Massacre: Camera Volume System
Work started this week on an upgrades system that will allow players to upgrade their items, weapons, health, etc.
The Radio Tower Model that @Matt made was integrated into the game by @Madmijk, and a prototype of its functionality was created.
Zombie Massacre Radio Tower: Model Implemented
Zombie Massacre Radio Tower: Prototype Video
@Matt has been working on the Turret Item model this week, making the different variants, and creating the textures and high polys.
Zombie Massacre: Turret Item Model w/ Variants WIP
Zombie Massacre: Turret Item Textured WIP
@Wergulz has been working on the Zombie Model, finalizing the silhouette for re-topology.
@Lifeless has been working this week on the Compound map.
@donglekumquat has been making some great progress on the music and is currently working on the Round 2 music and getting close to finishing the Round 3 music.
@Johanna has been splitting her time this week between the Underwater Condo fixes and working on the Kingdom map for Minigolf.
Minigolf: Kingdom Progress Teaser #1
Minigolf: Kingdom Progress Teaser #2
Minigolf: Kingdom Progress Teaser #3
Minigolf: Kingdom Progress Teaser #4
@JJosh has been working this week on a Table and Chair dining room set.
Furniture Items: Dining Table and Chair WIP
Furniture Items: Dining Table and Chair Render WIP
@Caboose700 has been working on Tower Express this week. He finished the checkout system, which allows users to purchase up to 1,000 items at once. Aside from some Quality of Life additions, he's been working on internally handling any errors that might occur due to unexpected downtime on Steam's end.
Tower Express: Cart Checkout System w/ 1,000 Items Purchased
@krionikal has continued his work on the First Person Hands model, continuing to rig the hands.
Wrap It Up
That about covers everything that happened this week at PixelTail Games. We'll see you all next week, and have a great weekend!