Weekly Dev Log for February 2nd, 2018
Hello everyone, and welcome to the Weekly Dev Log for the week of February 2nd, 2018. If you haven't heard, we've recently retired our old Daily Dev Log in favor of the Weekly Dev Log, which will allow us to give a broader picture and explain things in plain English, while also including some photos from development. Without further ado, let's get started.
Tower Unite 0.4.0.4 Update
Over the course of this week we tightened the screws, fixing some last minute bugs and lighting errors, and the build is completed and ready to ship. We plan on releasing it tomorrow (Saturday, February 3rd) or Sunday. This version fixes some known issues with the media players, among other issues. The island has shed it's winter weight and is now back to its natural tropical environment. You can read about all the contents of this update here.
Tower Unite 0.4.0.4 Changes: New Store UI, Items are now scaled down to fit on store pedestals.
@macdguy was out of the office for most of this week (talked about more in Miscellany), however work was done on some systems and art over the week.
Some work on laying out the cinematic intro system was done over this week, no photo or video to show at this time, but stay tuned over the next couple weeks for more info.
@Matt has been working on the model for the Radio Tower item, @Wergulz has been working on the new Zombie Model, and @Lifeless has been working on the Compound map.
Zombie Massacre Radio Tower: Top-Down View & Textured (WIP)
Zombie Massacre Radio Tower: Model (WIP)
@donglekumquat has been making some great progress on the music and is currently working on the Round 2 and Round 3 music.
Minigolf was touched a bit this week, with some fixes by @Johanna.
@Johanna has been continuing her work on the Kingdom map, making progress on creating the landscapes and holes.
@Johanna also tackled some fixes for the Cove Minigolf map created by @Matt. She added a barrier on the sides of the rope / cable in Hole 10 to help prevent players from falling off. She also fixed some broken lightmaps, replaced the old ocean shader with the new one, and created a fix for the moving starting hole on Hole 17.
Physics Fix Update
While we were having 0.4.0.4 on it's final preparation stages for release, @Foohy integrated the physics fix into our engine. After we release 0.4.0.4, we'll turn on the fix and start testing it to make sure it works and is suitable for release. Stay tuned for any updates regarding that. Our current plan is for the Minigolf physics fix to be released in 0.4.1.0, this is subject to change but our current plan.
New Chair and Desk
@JJosh has been working hard on a "gamer" chair item and a new desk item this week.
New Items Render: Gamer Chair & Desk
@Caboose700 has been working on Tower Express, this week completing the Cart System to allow users to add, modify, and delete items from their shopping cart.
Tower Express: Cart System Preview
Achievement List Progress
@macdguy had some time this week to finalize the achievement list for the upcoming Achievement list, adding some new achievements to the list and modifying some existing ones.
@krionikal has continued his work on the First Person Hands model, creating a lowpoly, creating textures, and started rigging the hands.
@macdguy was out of the office so to speak due to a surgery, he's doing well, currently recovering, and is planning on being back fully on Monday. @Madmijk was also out of the office this week, as he is currently moving.
Wrap It Up
That about covers everything that happened this week at PixelTail Games. We'll see you all next week, and have a great weekend!