Weekly Dev Log for August 6th, 2018
Hello everyone, and welcome to the Weekly Dev Log for the week of August 6th, 2018. Here’s what the dev team was up to this week! Note: Devs that don’t appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn’t need to be detailed.
Mac has continued working on the workshop, including improving on uploading to workshop, asynchronously loading workshop models, and working on an in-game editor among other backend work.
Summer Update Items
Josh has been working on a bunch of new items, including Snail Plushy, Pallet, Honeycomb Shelf, Bleachers and more.
Johanna worked on a new and improved skee ball machine, as well as worked on a new arcade game
The untextured model
Chris has been working on a new weapon, the Laser Pistol
Finished Block Out
First Person of High Poly so far
Teleporter and Launcher
Mike has been further working on the teleporter and launcher, allowing for physics items to interact with them. He also added the ability to change the color of the teleporters.
Lifeless has continued working on Project ##
Wrap It Up
That about covers everything that happened this week at PixelTail Games. See you all next Monday!