Weekly Dev Log for April 13th, 2018
Hello everyone, and welcome to the Weekly Dev Log for the week of April 13th, 2018. If you haven’t heard, we’ve recently retired our old Daily Dev Log in favor of the Weekly Dev Log, which will allow us to give a broader picture and explain things in plain English, while also including some photos from development. Without further ado, let’s get started.
Upcoming Changes
@macdguy made some changes to Tower Unite that will be showing up in a future update. A ban list was added to the Condo permissions menu, allowing admins to add and remove condo bans easily through the menu. The House Condo was also optimized, reducing its memory footprint from 1.3GB to 700MB, and the baseboards and odd side accent from the garage were removed. The light switch models in the Condos were given LODs, and the baseboards were removed from the walls in the Default Condo.
Zombie Massacre
Grenade Launcher
@Matt continued working on the Grenade Launcher, creating the scope model.
Zombie Massacre: Grenade Launcher Scope Closeup WIP
Zombie Massacre: Grenade Launcher Scope Overview WIP
Zombie Massacre: Grenade Launcher w/ Scope First Person View
Helicopter
@macdguy worked on the Helicopter Evac system for the end of each round. The way the Helicopter was designed allows it to potentially be used as a milestone reward for Zombie Massacre.
Zombie Massacre: Helicopter Evac System
Zombie Massacre: Drivable Helicopter Proof of Concept
Boss System
@macdguy worked this week on the system that handles Bosses, including health and spawning, and created the [REDACTED] boss, which spawns [REDACTED] over time.
Zombie Model
@Wergulz continued working on fixing the Zombie animations.
Maps
@Lifeless continued working on Trainyard and Gasoline.
Sounds
@Will started working on firing sounds for the Shotguns and the Retro Guitar, and finished the melee sounds for the Guitar and Chainsaw.
Slaughterday Night Live
Chris continued working on the M1 Garand this week, finishing the low poly, and working on the UV maps.
Slaughterday Night Live: M1 Garand Side Profile WIP
Slaughterday Night Live: M1 Garand First Person View WIP
Slaughterday Night Live: M1 Garand Side Profile Exploded View WIP
Community Condo: Lobby One
@Johanna continued working on the Lobby One Community Condo this week, working on the forest/pool areas and remodeling the Lobby One teleporters.
Lobby One Community Condo: Teleporter from GMT
Lobby One Community Condo: Johanna’s Remodeled Teleporters
Upcoming Furniture
@JJosh fixed some collisions on the classic GMT piano, long bookshelf, bongos, streetlight, and increased the brightness for the neon bar light. He also added a Plaza floor light item, along with 2 Ceiling Lights, Curved Ceiling Light, a Round Wall Light, a Small Round Light, a Prism Light, an Annular Ceiling Light, a Greek Column, a Queue Line Fence, a Dock Lamp, 2 Beach Umbrella Items, a Wood Fence, and a Casino Railing.
@Madmijk worked on some light box items.
Upcoming Furniture: Light Box Items
Wrap It Up
That about covers everything that happened this week at PixelTail Games. We’ll see you all next week, and have a great weekend!