Alright, so tomorrow I’m gonna be looking into the following changes to Laser Tag:
- Slow down player movement (Laser tag: "Realistic" gamemode)
- Slow down shooting speed
- Reduce clip size
- Sprinting/jumping pulls the gun down and you cannot shoot while sprinting
- Upon shoot, you will stop sprinting
- Remove the elevators, put in jump pads or teleporters (which ever work the best)
- Add player glows to teammates (Laser tag - Make it a little easier to identify teammates and enemies)
- Add hitmarkers (Minor Laser Tag Improvements)
- Add angle markers on damage indicator (this was always planned, but just not finished)
- Clean up kill feed issues
- Add prevention of non-Laser Tag players being in the arena
None of this is confirmed, I’ll have to playtest it more with these changes and see how it feels before it becomes live.