After losing all lives in Khromidro’s last level, i was spectating this guy, and this is what happened to him
he fell on one part and never got a respawn, he kept rolling and rolled till the time finished!
After losing all lives in Khromidro’s last level, i was spectating this guy, and this is what happened to him
he fell on one part and never got a respawn, he kept rolling and rolled till the time finished!
Do you know where he fell? I feel like this has to do with a hole in the kill boundary somewhere
Sorry, i do not know the exact location. I was not focusing that much as i was not playing as i got out so i did not notice the location from where he fell.
Well, by looking at the screenshots it’s got to be somewhere in (or accessible from) level 12. That narrows it down a fair bit.
I’d theorise that the player was pause buffered/lagged through the kill trigger. I’m positive that the kill trigger was made large enough to cover the foreseeable distance a player could travel from the course, so either the player passed the boundary where the kill trigger ends, or they somehow went through it.
It would make sense to have a universal, “if player is below some value of y then respawn player” for these Ballrace maps, in addition to the already existing kill triggers.
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