Workshop Player Model Rig 2.0
Workshop is coming along nicely! We just finished the
first version second version of our workshop rig, and we need your help to test it.
Here's How You Can Help
Create a workshop model using our rig, and send it over to us so that we can test rig compatility.
If we like your rigged model, we may even show the model on a developer stream!
How To Submit Your Workshop Player Model
- Rig your model to our skeleton we provide at the bottom of this post
- Export the rigged model as an DAE
- Gather any textures (TGA or PNG)
- Then ZIP all that up and upload it
Please upload your submission here: https://www.dropbox.com/request/YnSAIOyZr1r2nxGHd19B
Submissions are subject to these terms:
You retain full ownership to your content. We don't claim any ownership to any of it. When you upload your content to PixelTail Games, you grant PixelTail Games LLC and its affiliates the worldwide, non-exclusive, right to use, transmit, broadcast, and otherwise communicate, and publicly display and publicly perform, your content.
In plain English, we need permission to show it on the livestream and test it internally, but we will not release it in Tower Unite or any other games of ours. Eventually, when uploading to Steam Workshop, you'll be subject to the Workshop terms of services, not our own.
Compatible with Blender, Maya, and 3DS Max.
As this is version 2.0, this file may be subject to change!
About The Rig
We recommend you use the .blend file, if possible, as the unit scales are preconfigured.
Otherwise, use the .dae file, as the unit scales are encoded.
We've included a test model, dave, as a reference for the rig.
Note: The rig is in centimeters not meters, 1 unit is 1 cm.
Starting Your Rig
Please use the provided .blend file, as the unit scales are preconfigured and the scene is setup for you.
If you are not using Blender, please follow the manaul DAE importing below.
We currently only provide the DAE file. If your model program does not support it out of the box, please search for plugins for DAE.
Manual DAE Importing (not recommended)
If you're manually importing the DAE file, which we don't recommend (we've made a blend file that's pre-setup for you), please follow these steps:
- Ensure you import the units when importing the DAE file
- Units should be metric at 0.01 scale
- Armature should be a 1:1 scale
GETTING THE UNITS WRONG WILL RESULT IN A BROKEN MODEL
Export to DAE. DAE is currently the only supported export format for our Workshop tools.