No Jackpot Related Achievements

Please do not have any jackpot achievements. At least not for the slot machines.

Also catsack-related achievements. Or, you know, any pure RNG-based ones.
Please.

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this game needs RNG based achievements IMO

its good that not every can get this achievement its a litte challenge

Updated the title to more accurately reflect the suggestion.

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This is all my personal opinion.

If I were playing in the Casino and on a Slot Machine, and I happened to get a Jackpot, I would be a bit irritated that I didn’t get an achievement for getting that Jackpot.

If you are going into these achievements with a grinding attitude, then the experience is going to feel like a grind. The idea is to passively reward someone with an achievement for doing something, like spinning the wheel and getting a Jackpot, or having the right hand and getting a Royal Flush.

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Except RNG has nothing to do with a challenge, because RNG is not dependent on you. Actual challenges are.

If I were to win a jackpot, then the x million units I got from that are reward enough for me, I don’t care about achievements at this point

Just adding my 10 shekels

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No, no and no. This is stupid. Don’t ever do this.

RNG-based achievements are the worst, and I don’t know of a single game that actually uses them.
Do you actually think sitting in one place for several hours, pressing the same key, unable to do anything else but to stare in one direction is fun? If so, you’re plain wrong.

Even if you hide them, they will STILL count towards the 100%, so that is not a solution. Hidden achievements are usually ones that may contain spoilers, an unusual solution or don’t make sense until you get to a certain point in the game. They’re not an excuse to create RNG-dependant achievements.

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I honestly think that these RNG achievements make sense. While I don’t care whether or not they’re implemented, I do see merit to having them. I find that achievements are a great way to entice people to play games in different ways or to try out features they may not try otherwise. In this case, the achievements give you a reason to try out the casino beyond simple profits. If you don’t want to spend your time getting the achievement, then you can spend it elsewhere. Like any other achievement, getting an RNG achievement requires an investment of time.

In terms of skill, I find RNG ones to be odd. It’s easy to say that they require no skill at all; after all, a monkey could do it. However, the skill required is simply different from the norm. It requires the kind of patience where you accept that nothing you can do will make this any faster. You must find a way to make the wait meaningful. Put on a video in another window or listen to a podcast. Socialize with others as you spin your slots. It will take time, but it doesn’t need to be time spent with a long, drawn out sigh of boredom.

As for 100% completion, I’d simply advise not worrying about it. It’s an arbitrary statistic, and your enjoyment of a game won’t spontaneously increase because you did everything. Rather, you may find it hard to continue playing after achieving every goal. Sometimes it’s nice to have something tangible to strive for, even if it is trivial. It also rewards people who do, in fact, enjoy the Casino. They may dread the grind of popping adrenaline X amount of times in Virus, where someone like me will certainly just end up with it as a result of playing Virus for fun.

In many ways, RNG can be found in other achievements. In LC, killing the dragon while airbourne requires that you and the dragon both happen to be in position for this to occur. In Zombie Massacre, saving X amount of players requires them to have ended up in need of saving. Yet these aren’t considered RNG, since there’s an amount of skill required on top of the RNG elements. They’re certainly more engaging to hunt than pure RNG achievements, but this doesn’t mean that there’s no randomness to the required circumstances.

I suppose, in the end, I don’t mind if these RNG achievements are added or left out. It’s a reason to at least try out the Casino, and it’s a reward for those who find enjoyment playing this part of TU. Besides, if you don’t want to get the achievement then you can go ahead and not get the achievement.

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So basically your argument revolves around “well you don’t have to get the achievements!”, if I got that right.
Achievements should stand to their name, which is derived from “to achieve”. Guess how you achieve things. Certainly not by getting lucky.
Besides, isn’t engagement the whole point of achievements? If they’re not engaging, then why even bother adding them?

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Partially, yes, but not completely. Here’s my thoughts in a nutshell:

  • Achievements can be a great way to give people a reason to try features they may otherwise overlook
  • You don’t have to be laser focused while playing Casino games (particularly slots); podcasts and socializing are two examples of activities to enhance the Casino experience as you strive for the jackpots
  • I don’t see a reason to try and get an achievement if you don’t want to get the achievement
  • If you enjoy the feature, you will likely enjoy getting its achievements. Likewise, if you do not enjoy the feature, you will likely not enjoy getting its achievements. For example, I enjoy Virus and will likely enjoy hunting all of its achievements, but someone who doesn’t enjoy Virus will likely find getting its achievements tiresome. Considering the Casino’s popularity, I would bet that there are players that genuinely enjoy playing slots and such, and would therefore be elated to see Casino achievements
  • To some degree, RNG can be found in more than just the Casino achievements (though that doesn’t make getting them any less skillfull)

I’m not saying that these achievements have to be added. This has quite clearly caused an uproar, and it’s easily possible that removing these Casino achievements is the right move. I just think that there’s more to these RNG achievements than people give them credit for, and thought it might be a good idea to put my thoughts out there.

As for the semantics side of things, “achieve” is a very broad term. It encompasses pretty much anything where some amount of effort brings about a desired result. As such, I’d say spending time to obtain a jackpot falls neatly within the definition of achieving something. I’m sticking this stuff in blurred text because it’s not particularly relevant to my main points. ACHIEVE Definition & Usage Examples | Dictionary.com

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except what if you don’t want to waste your time pressing the space bar, i’d rather not use up my pc resources on space bar simulator. also say for example i hate midori, i’m still going to have more fun and a better challenge trying to beat it than i am with the casino.

btw time is money and the casino isn’t really the best place to spend it. (other things get units much faster)

I’ve never been a huge fan of the slots, as I felt bowling was much more fun and paid out at a higher rate much more consistently. I also don’t like that a lot of players dwell in the casino, but to each his own if they’re having fun who cares. However I don’t mind jackpot achievements one bit.

Besides Cosmic catsacks and condo construction Tower is still lacking long term goals to progress towards. I’m hoping achievements alleviate this. I don’t want every achievement to be “Kill 50 zombies in Virus!” or “Play 10 rounds of golf!”. These are on par with “Tutorial completed!” Achievements because they’re pointless and very easily obtainable.

While of course I’d rather have skill based achievements, because then you have to achieve actually them, the jackpot achievements are still nice. As Caboose stated, if you get that jackpot finally that huge wave of excitement is complimented by the achievement amplifying the satisfaction of acquiring it. Now if Wheel of Money was required, then I’d get the outrage. Those odds are too low. However Triple Diamond is not that bad, and everyone here is acting like you have to get it in one sitting or you lose all progress. I see Triple Diamonds pay out pretty frequently while I’m bowling. You can take breaks.

Also a lot of people are complaining about this achievement potentially preventing them from 100%ing the game. I’ve said this before, but if getting a jackpot is the most challenging achievement, or the one that takes the longest to achieve, then the achievements are too easy and too obtainable. I hope there are at least a couple much more difficult achievements so I can actually show I achieved something, whether it is through skill or dedication.

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challenges usually require some sort of skill and dedication, not pure luck

edit: also if you think an achievement is more rewarding than the large amount of money you get from winning then that’s bad :confused:

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Very well put. As someone who’s planning on 100% achievements, I don’t mind Casino even though I don’t particularly like it. I’m terrified of Mini-golf achievements. I suck at golf in Tower hard, like real hard. However I would love to see a bunch of hole-in-one achievements for any hole that its possible. That would encourage me to play more golf and improve myself. Just like the jackpot achievements will get me back in the casino to banter with others and take in that gambling atmosphere.

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Yeah except the difference is with golf and casino, is you can get better at golf. you can’t get better at pressing a spacebar or being lucky.

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Because apparently the already mentioned x million units don’t do that for you…

Also, can we stop interchanging difficulty with RNG? Earning an achievement based on RNG has NOTHING to do with difficulty. Calling jackpot achievements difficult is absurd as a whole honestly. A “Kill 50 zombies in Virus” achievement as you name it requires skill that can be improved. This does not apply to slot machines which consists of pressing a button for hopes and dreams.

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I think Arkive put it nicely here

Yea its RNG and luck, but you’re trading your time and patience for it. You don’t have limited attempts and you can never be screwed out of ever getting the achievement.

Its not that the achievement is more rewarding than the money, its that the achievement adds to the reward along with the money. They combine to make a more satisfying payoff and a memorable one time moment along with proof you’ve gotten that jackpot before.

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except you shouldn’t need that addition.
plus imo i wouldn’t want to be the jerk with the jackpot achievement on my profile.

it’s a casino, you shouldn’t need proof. your proof is your balance

and another note that is from me personally: i was incredibly excited for achievements but just the mention/proof they planned any jackpot related achievements put me off it so much. because i like achievements on games as they give me something to do as i’m not very creative so i can’t build anything and even if i was creative i wouldn’t have the units to build anything cool with canvases because i haven’t won the jackpot once.

edit: btw you said about it adds to the reward of getting the jackpot by getting an achievement for it. but what about the reward of getting that 100% completion on steam for the game? some people will just give up as soon as they see it on the list because why bother with 100% at all if the achievements require pure luck.

Didn’t mean to imply that the achievement shows that you overcame some sort of difficulty. In fact I’ve said it just shows you’ve sustained enough patience and time to acquire.

A jackpot is an absurd achievement? There is also an achievement to “RP as a skeleton” that requires you to try on the skeleton player model. That’s absurd, and hugely welcomed because its fun. Achievements don’t HAVE to be difficult. In fact glancing at a lot of the in developement “skill based” achievements, the bar is set pretty low so that it doesn’t really require much skill.

Triple Diamonds does not pay out multiple millions. Pretty sure its usually a few hundred thousand at most usually. Also yea, units aren’t that useful for me at the moment because I’m sitting at over 9 million from non casino activities with nothing to spend it on but catsacks. Atleast. I think some people here are just intimidated by the achievement and not realizing how obtainable it is, and are a little out of touch with the odds and payouts of the casino.

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I don’t mean that I want achievements to be specifically hard, they should just be traced back to some difficulty, to a ranking of Easy-Medium-Hard or whatever. No idea of an RP as skeleton achievement, but it is indeed a silly achievement. However, it does not fall under the RNG category which we are questioning here, so there’s that.
Also

That’s not what I said aaaaaaaaa

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