I’ve had this game idea in the back of my head for a while and wasn’t sure if I should suggest it for TU but after thinking it fits the social atmosphere, there were already music-based objects in GMTower and some research cough showing me it probably wouldn’t be as challenging to the team as I initially guessed, I wanted to post it here. After all, it’s just a suggestion.
The idea is to have a Player vs Environment (Basically no real human enemies as in Singleplayer games, a coop experience) shooter/generic battle game in which the enemy strength, spawn rate, weapons, weapon efficiency is based on a music track running in the background. We already have a coop PvE game, Zombie Massacre, and I think it could be a fun variation of that.
Your skill would be determined less by aim and more by how well you understand the rhythm. It would be more forgiving than $INSTRUMENT hero because you don’t have to hit every note, you just need to know how they come and when to shoot what.
The following ideas are to give a general feel of what I have in mind, not final gameplay suggestions:
- Grenades with efficiency based on amount of bass. In quiet situations it’s a 1hp fart. Can fail or be a funny finisher. If you throw it just in time to explode with the drop, it’s a fricken nuke.
- The guitar solo makes the army of small annoying enemies spawn so the players better prepare their widespread guns!
- You know the Dubstep gun from Saints Row?
- The enemies are all still there but the track is chilly? Use the shield and know when to drop it and return to firing!
- The slow, single note epic section just before the drop enables the slow-mo moment to finish the enemy just about to attack you and get into position for the big shots the drop invites to fire.