I was a big fan of Source Karts in GMT, and I recently decided to recreate Lifeless Raceway in Unreal 4, since Accelerate and Workshop support are coming soon. I’m not entirely sure if the workshop will support maps, but it was definitely a learning experience either way. Most of everything was faithful to the original, including tree placements, terrain, wall locations, and signs.
This is still a work in progress.
The map he’s making is based off a map that used to be in source karts. (Not that exact one, the original map can’t be found aside from old images).
And from what I see he’s got it pretty spot on.
Actually, I still had the map on my hard drive from GMT, so I decompiled it and put it into Hammer to get placements correct.
As an unrelated side note, this particular area was only one section of the map. I had begun work on the other sections but I postponed it until workshop support, as I didn’t want to finish it in Unreal if I will only be able to create maps in the official TU editor.
Here is a screenshot of my progress on another section (please note this is unfinished and many objects require remodelling and or retexturing):
(also ignore the shadows from the hidden imported map elements I am using as a build guide to stay accurate)
Recently, I found the time to update the map, and have added some more details. Major improvements are the new (semi-realistic) trees to add detail, some cleanup on materials, new cliff textures, and layout updates to the second section.