Game development takes time and there’s a lot of things that can come up that will delay things unexpectedly (a good example is Zak going to the hospital for lung surgery and being off for a month).
In a year we have released:
- 50+ updates with lots of additional content
- Tons of improvements and implemented suggestions by our community
- Casino with 3 slot machines, 2 video machines, and poker
- Backer digital items
- Little Crusaders Game World (with 3 unique maps)
- Monorail
- Laser Tag
- A completely new menu with a new server browser
- Player moderation
- Voice chat
- Dedicated servers
- Soundcloud support
- Basic Twitch support
- 100-200 new items
- Catsacks with unlockable items
- Bowling
- Weapon prediction
- Trivia
- Typing Derby
- Placable doors
- Key Binding
- AFK support
- Mediaplayer voting
- Level streaming and tons of optimizations for Plaza
- Adjustable weather in Condos
- Grabbing and tossing physics items
- New bar rooftop on the Plaza
- An incredible amount of bug fixes
- Several new maps:
- 4 new Condo maps
- New minigolf map: Forest
- New minigolf map: Sweet Tooth
- New minigolf map: Alpine
- New minigolf map: Emission
- New minigolf map: Treasure Cove
- New little crusaders map: Toy Room
- New virus map: Overtime
- New virus map: Solar
- New virus map: Subway
- New ballrace map: GLXY
- New ballrace map: Summit
- New ballrace map: Khromidro
- New ballrace map: Prism
I am currently on vacation, so forgive me if I forgot something on this list.
As for the bugs complaint, we have fixed over hundreds of reported bugs. The reflection bug you are pointing out is a limitation to the reflection rendering in Unreal 4 and it’s not really possible to fix. We have more bugs fixes being worked on as we speak. We also optimize our game every update (next patch has some good optimizations to Plaza as well).
We have recently been slow with our updates because we are working on a Steam inventory fix (we have to recode our entire Steam Inventory backend) due to a request from Valve.
I am very active on the Steam community forums and I try to inform them as much as I personally can. I will continue to improve on this.
Also on each update we post, we link to our forums here so Steam community members can see our announcements.
This week I have answered similar concerns this week on our Steam community, which you can read here: http://steamcommunity.com/app/394690/discussions/0/1474221865193518848/#c1474221865196260565
We also have been doing daily developer logs so you know each day what we work on. We update our Trello very often and I reply multiple times on our forums every day.
The truth is, things take longer than you may expect. We have a high quality bar with all of our releases and we aim to get them out as fast as possible, but often times things get delayed so we can improve on them or an issue came up that we have to deal with unexpectedly (such as the Steam inventory fix that has now officially delayed Fishing, Cooking, Rollercoaster, Global Chat, Shared Lobby Players, Workshop support as our programmers had to shift focus immediately).
Thank you for your concerns. We’re working as fast and hard as we can!