Dev HQ Hidden In-Dev Screencaps

Inside the Dev HQ, there are monitors which display several screencaps of (mostly) unreleased/in progress content. Here they are.

The arcade API in action, shown on a couple dev streams.

Some code accompanying the API, which is actually legible.

The item list spreadsheet (legible in game).

An older version of the main menu UI.

A screenshot of the PTG Discord and what I believe are some stats. Intentionally blurred and illegible.

A screenshot from the program used to track players. The menu on the left is intentionally blurred. The program is titled “Tower God Mode” and the upper right has a legend with every official PTG server, and also “Unknown” and Caboose’s Dev Server.

These monitors display Prism in the editor (sporting its better old name, BloopBlocks) and an item being modeled.

Some landscapes from the Odyssey Minigolf map.

This one is interesting. A sign displaying the symbol for Jupiter.

A golf cart. No clue. Nothing extra is said in the text.

Subway in the editor.

Some blueprints, including one that says “LOL”.
Bonus round!

A bit of art in this room. From left to right: The dragon chasing some knights, the Grand Quest catsack art, and most interestingly, some ducks in the Planet Panic UFOs.
Hope y’all enjoyed!

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Fun fact: each set of monitors represent a specific developer.

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Yeah, I kinda pieced that together while looking at em. But I thought it was fun to piece it together on your own! It was pretty neat to be able to identify based off their work, Zak with the API, Johanna with the art assets, Caboose with the online stuff, etc.

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@EvKem I think it could be another asset for Odyssey, as it’s the symbol used for Jupiter.

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Oh shit, nice catch!

https://i.imgur.com/zGOvCQZ.jpg

Whoever this is, is this how their Visual Studio setup looks like? Or is just for the show?

That looks terribly awful to code with.

You’ve missed two monitors and an artwork:

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@ilipitagaon I have my VS set up like that sometimes, but only when I’m building classes between a large .h and .cpp file.

Bit of some background on that…
When you make a class definition in C++ you put declarations in the header (.h file):
void myFunctionHereItIs();

and you put the actual code in the source (.cpp file)

void myFunctionHereItIs()
{
    //do some code here
}

I have a tool that does some of this for me, it’s called VisualAssist.
But sometimes it writes the functions in the wrong order, or in a way I don’t particularly like.
In those cases, I copy and paste the declarations manually.
And to do so with ease, I keep the two tabs open.

In this case however, I was working on Slate code and kinda didn’t notice I had left it like that.
Normally it’s just one code viewport. : )

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My bad, I totally forgot that monitor. Thanks.
I didn’t think that artwork was important because it is already visible in game, inside Grand Quest.

Oh, is that what that picture is? Was curious about that. Rarely ever go in the casino, so I didn’t recognize it.

Yep yep! The far art in the corner is also on the machine, but says Grand Quest on it, IIRC.