Daily Dev Log for September 7th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, September 7th, 2017.
@Zak wrote a script to quickly build distributions of the AGC so that other developers can easily run them locally. He also added some new config options to allow for easier testing, and setup a cmake build system for the content creation tools to make the project easier to manage.
@macdguy is out of town.
@Foohy continued altering the treasury to accommodate the Steam Inventory fixes with @Zak, continued optimizing the Inventory UI, and worked on the rollercoaster.
@Lifeless is out of town.
@MrSunabouzu worked on Black Mesa today, and will work on Tower Unite tomorrow.
@Madmijk continued working on the Laser Projector, starting to work on the expression editor UI.
@Johanna worked on optimizations to the plaza.
@Caboose700 changed his work schedule to focus on school work. He'll work on Saturdays and Sundays and not on Wednesdays and Thursdays.
@Wergulz finished the animations for the Chainsaw weapon, including Swing, Idle, and Idle Saw (for sticking in someone). He also began working on one-handed melee animations, setting up the weapon constraints in Maya and working on the key poses.
@donglekumquat continued working on music for the upcoming Ball Race map, Oasis, and continued working on the Virus gun library.
@krionikal continued working on a backer statue.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!