Daily Dev Log for September 21st, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, September 21st, 2017.
@Zak continued working on the Chat Box UI.
@macdguy didn't work today, changing his schedule to work Saturday and Sunday instead of Wednesday and Thursday.
@Foohy fixed equippables getting removed when a player ragdolls, and fixed some other issues.
@Lifeless edited the Main Arcade Exterior roof, fixed some holes on the Laser Tag Building, fixed a collision error on one of the Greek pillars, fixed a missing collision on the grass behind the Laser Tag Building, and made several optimizations to some areas of the Plaza.
@MrSunabouzu continued working on art for Zombie Massacre.
@Madmijk learned about the floating point data types, and continued working on a gameplay element for the upcoming Minigolf map, Odyssey.
@Johanna is out of town.
@Caboose700 doesn't work today.
@Wergulz continued working on "zombie spawn" animations for Zombie Massacre.
@Krionikal continued animating the revolver weapon, and made some general improvements to some gun related effects.
@Deniz narrowed down the anti-aliasing setting persistence bug.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!