Daily Dev Log for September 20th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, September 20th, 2017.
@Zak continued working on the Chat Box UI, and set up a hot-reload UI test-bed for faster iteration.
@macdguy didn't work today, changing his schedule to work Saturday and Sunday instead of Wednesday and Thursday.
@Foohy is in school.
@Lifeless fixed a model from the bumper cars lobby intruding into the Condo store, fixed random underwater visuals halfway up the Tower on the Highrise Condo, and continued working on Shooting Gallery art.
@Matt continued working on an art test for Zombie Massacre.
@Madmijk re-implemented laser points into the Laser Projector Beam component, and started working on a gameplay element for the upcoming Minigolf map, Odyssey.
@Johanna continued working on the upcoming Minigolf map, Odyssey. Today she worked on a lava river for Jupiter's Moon, Io, and worked on the terrain for the starting planet, Earth.
@Caboose700 doesn't work today.
@Wergulz continued working on "zombie spawn" animations for Zombie Massacre.
@donglekumquat continued working on music for Zombie Massacre.
@Deniz fixed the mouse sensitivity resetting when binding keys bug, and started looking into the anti-aliasing setting persistence bug.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!