Daily Dev Log for September 19th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, September 19th, 2017.
@Zak worked on the Laser Projector, adding code to the beam component to render endpoints as sprites. He also added a bunch of operators to the expression compiler, and fixed the precedence of logical operators in the expression compiler. Outside of the laser projector, he started working on the new slate chat box widget.
@macdguy continued working on the Plaza Minigames. Today he created an event manifest, set up a dialogue system to work with events, and started adding logic to make scoring working. Outside of this, he worked on fixing bugs that appeared in the 0.3.6.0 update. He fixed an inventory trace issue with NPCS, fixed potions not changing speed properly, and removed the ghosted inventory item slot feature. He also fixed an issue where you could enter the appearance editor on the rollercoaster, and fixed the exploding sounds in Bowling. He reduced the size of inventory type flags, cleaned up the color picker UI, and cleaned up the Laser Projector Expression Editor UI.
@Foohy is in school.
@Lifeless fixed a whole bunch of issues that occurred from the 0.3.6.0 update. Today he fixed the bag of units having a terrible LOD, fixed the incorrect spelling when inviting players, and fixed an OOB issue on the Plaza. The condo and nature store now use the correct location volumes, and the condo store now uses different music to make it easier to listen to the condo preview videos. He fixed the accidentally placed foliage on the edge of the plaza island, and fixed the incorrect music being played when leaving the furniture store into the nature store. Lastly, he fixed the Ferris wheel ejecting the player incorrectly.
@Johanna continued working on the upcoming Minigolf map, Odyssey. Today she worked on the terrain for Jupiter's Moon, Io.
@Caboose700 continued working on the cart system for Tower Express, and approved / rejected trivia questions.
@Wergulz finished working on some melee and gun animations for Zombie Massacre, and started working on "zombie spawn" animations.
@Krionikal continued looking into art for Zombie Massacre.
Deniz continued working on the mouse sensitivity reset bug.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!