Daily Dev Log for October 9th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, October 9th, 2017.
@Zak continued working on Global Chat. Today he refactored the chat lexer code into its own file, renamed .h / .cpp files to fix Unreal's naming scheme, and removed "wcout" calls from the parser code. He added mention handling (@username) to the chat parser, moved the chat parser code into the main Tower Unite project, and added a chat input box event handler. The FChatParser test was added to the chat test suite, a issue with the chat input clearing focus when the enter key was pressed was fixed, as well as an issue where inline emoticons would not scroll the list view correctly. Finally, he created a styling example using chat commands, and added a emoticon test.
@macdguy worked on internal company matters, started working on another Halloween event, and worked on the Dialogue system. Today he cleaned up the special dialogue text effects, added support for drifting / floating text effects, and helped finish some dialogue for multiple store characters and all the Halloween characters.
@Lifeless continued working on the rail-based shooting gallery.
@Matt helped write character dialogue.
@MrSunabouzu wrote some dialogue for the characters, and continued working on art for Zombie Massacre.
@Johanna began working on the texture for the remodeled Sonic Shotgun for Virus, and began working on a new Halloween version of the Plaza.
@Caboose700 transcribed meeting notes, cleaned up the character dialogue document, started inputting said dialogue into the dialogue manifest, and approved / rejected trivia questions.
@Krionikal worked on art for Halloween.
@Deniz traced the 1/4th screen artifact bug to an engine bug which was fixed in a recent Unreal Engine version. He also started focusing on upgrading Tower Unite to the latest available Unreal Engine version.
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!