Daily Dev Log for November 9th, 2017
Hey everyone! Here’s what everyone on the team has been working on over the course of today, November 9th, 2017.
@Zak continued working on Global Chat. Today he added inline widget list to chat message, which stores all widgets generated by command handlers. He also created FChatBlockWidgetDecorator which collects all inline widgets from a chat message and inserts them into a SRichTextBlock widget. The message posting happens through FChatSystem now, which allows parsing to happen prior to submitting the message to a chat stream, and the chat lexer now supports quoted strings as arguments. He added key generation for inline widgets on chat messages, and added a FCommandRecord object that stores a command's keyword, use-space, and type, which'll be used for auto-completion in the future. He fixed an issue where the chat lexer didn't terminate properly on EOF character, and added FCommandData which allows the parsing system to pass around the message, use-space, and parsed commands to command handlers. Finally, the FChatCommandRegistry now marks the cached registry in the master command handler as dirty whenever it changes so that it is always up-to-date. Outside of Global Chat, he created a fishing "struggle mechanic" prototype.
@macdguy created a character, along with its dialogue, that converts Forgotten Remains after the Holiday Event ends. He also continued working on Fishing, starting to work on the "struggle" minigame part of Fishing, and polishing up some Fishing effects. He talked with @Deniz about engine migration issues, and updated the Main Menu to remove the Halloween overlay.
@Lifeless continued working on art for the Plaza.
@Matt continued working on the Pirate Gun, finishing up the texture work.
@MrSunabouzu continued working on art for Zombie Massacre, and created a snow texture.
@Madmijk continued working on items for fishing.
@Johanna continued working on the Autumn and Winter plazas.
@Caboose700 doesn't work Wednesdays and Thursdays.
@Wergulz continued working on the Zombie Idle animation variants.
@Deniz continued making blueprint fixes for the engine upgrade, migrating a whole bunch of user settings to the new setting save system. He only has five more broken blueprints left!
That’s what everyone at PixelTail Games has been working on today! See you all tomorrow!